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Hi habe ich gemacht hat auch alle FEhler gefixt hat er angezeigt aber leider immer noch das selbe :((( zu wenig fps
** Executing... ** Command: Change Directory ** Parameters: D:\Games\Steam\SteamApps\noclaninside@hotmail.com\counter-strike
** Executing... ** Command: Copy File ** Parameters: "D:\Games\Mapping\Maps\dust-2007.map" "D:\Games\Mapping\Maps\dust-2007.map"
** Executing... ** Command: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlcsg.exe ** Parameters: "D:\Games\Mapping\Maps\dust-2007"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlcsg.exe D:\Games\Mapping\Maps\dust-2007 Entering D:\Games\Mapping\Maps\dust-2007.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\half-life\valve\halflife.wad - Contains 4 used textures, 28.57 percent of map (3116 textures in wad) Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\counter-strike\cstrike_german\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\test\cs_dust.wad - Contains 10 used textures, 71.43 percent of map (28 textures in wad) Using Wadfile: \games\steam\steamapps\noclaninside@hotmail.com\test\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 2 additional animating textures. Texture usage is at 0.44 mb (of 4.00 mb MAX) 0.56 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlbsp.exe ** Parameters: "D:\Games\Mapping\Maps\dust-2007"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlbsp.exe D:\Games\Mapping\Maps\dust-2007
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Games\Mapping\Maps\dust-2007.prt' 0.61 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlvis.exe ** Parameters: "D:\Games\Mapping\Maps\dust-2007"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlvis.exe D:\Games\Mapping\Maps\dust-2007 478 portalleafs 1466 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.88 seconds) average leafs visible: 132 g_visdatasize:27217 compressed from 28680 16.27 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlrad.exe ** Parameters: -extra "D:\Games\Mapping\Maps\dust-2007"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: D:\Games\Mapping\Hammer\ZHLT_1~1.7P1\hlrad.exe -extra D:\Games\Mapping\Maps\dust-2007
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
2343 faces Create Patches : 15126 base patches 0 opaque faces 197157 square feet [28390640.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map.
----- END hlrad -----
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