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Hi Leute wenn ich meine Map codiere und dann Half Life gestartet wird bekomm ich immer ein Fehlermeldung wo drinsteht "HL.exe wird geschlossen HW.dll verursachte Fehler" oder sowas in der art. Deswegen habe ich euch hier mal das codierungsprotokoll reingestellt. Ich hoffe mir kann irgendjemand helfen weill es sonst 4 Tage verschwendete Arbeit gewessen wäre. THX im voraus Schnabel
** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life
** Executing...
** Command: Copy File
** Parameters: "F:\mapping\cs_mauerstr.map" "F:\Half-Life\valve\maps\cs_mauerstr.map"
** Executing...
** Command: C:\Programme\Worldcraft\zhlt24\hlcsg.exe
** Parameters: "F:\Half-Life\valve\maps\cs_mauerstr"
hlcsg v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\zhlt24\hlcsg.exe F:\Half-Life\valve\maps\cs_mauerstr
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering F:\Half-Life\valve\maps\cs_mauerstr.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (279.90 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (25.81 seconds)
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\cs_mauer.wad
Texture usage is at 0.43 mb (of 4.00 mb MAX)
328.46 seconds elapsed [5m 28s]
----- END hlcsg -----
** Executing...
** Command: C:\Programme\Worldcraft\zhlt24\hlbsp.exe
** Parameters: "F:\Half-Life\valve\maps\cs_mauerstr"
hlbsp v2.4 BETA rel (Oct 15 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\zhlt24\hlbsp.exe F:\Half-Life\valve\maps\cs_mauerstr
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'F:\Half-Life\valve\maps\cs_mauerstr.prt'
Error: Exceeded MAX_MAP_CLIPNODES
Description: The maximum number of clipnodes for a map has been reached
Howto Fix: See the relevant section on MAX_MAP_CLIPNODES in ZHLTProblems.html included
in the ZHLT package
----- END hlbsp -----
** Executing...
** Command: F:\Half-Life\hl.exe
** Parameters: +map "cs_mauerstr"
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