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Autor Beitrag
000
27.11.2006, 18:09
Killer_Hase



Hallo,

beim kompilieren meienr map kommt folgendes raus:

Zitat:
** Executing...
** Command: Change Directory
** Parameters: D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\

** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\Steam\Valve Hammer Editor\maps\Halle2.map" "D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2.map"

** Executing...
** Command: D:\Spiele\Steam\ZHLTCO~1\ZHLT\hlcsg.exe
** Parameters: "D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: D:\Spiele\Steam\ZHLTCO~1\ZHLT\hlcsg.exe D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2
Entering D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...50%...80%... (0.05 seconds)
SetModelCenters:
90%... (0.00 seconds)
CSGBrush:
20%...50%...70%... (0.25 seconds)

Using Wadfile: \spiele\counter-strike lan\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\counter-strike lan\valve\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \spiele\counter-strike lan\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.34 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Spiele\Steam\ZHLTCO~1\ZHLT\hlbsp.exe
** Parameters: "D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: D:\Spiele\Steam\ZHLTCO~1\ZHLT\hlbsp.exe D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 167 (0.06 seconds)
BSP generation successful, writing portal file 'D:\Spiele\Steam\SteamApps\desaster003@onlinehome.de\counter-strike\cstrike\maps\Halle2.prt'
SolidBSP [hull 1] 147 (0.06 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 147 (0.03 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 147 (0.06 seconds)
0.44 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Spiele\Steam\Steam.exe
** Parameters: -game cstrike -dev -console +map "Halle2"

Ich finde aber Hull 1 und 2 nicht!! Es gibt die garnicht.... Was kann ich machen?
Würde vielleicht mal jemand über meine Map drüberschauen?

--

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001
29.11.2006, 22:12
Killer_Hase



soooo ich habe jetzt einfach eine neue map angefangen und hab jetzt auch dieses prob "gelöst"^^
jetzt aber nochwas: meine ganze map ist total hell erleuchtet!! hab schon im FAQ gelesen und auch in jeden raum lights gesetzt und auch rad durchlaufen lassen. das is total deprimierend wenn man hier stundenlang sitzt und man kommt einfach nicht vorwärts und niemand kann helfen :(

Zitat:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "d:\Spiele\Steam\ZHLT Compile GUI\HLCSG.EXE"-estimate "d:\Spiele\Steam\Valve Hammer Editor\maps\halle2.map"
Entering d:\Spiele\Steam\Valve Hammer Editor\maps\halle2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.14 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.44 seconds)

Using Wadfile: \spiele\counter-strike lan\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\counter-strike lan\valve\halflife.wad
- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \spiele\counter-strike lan\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Texture usage is at 0.11 mb (of 4.00 mb MAX)
0.72 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "d:\Spiele\Steam\ZHLT Compile GUI\HLBSP.EXE"-low -notjunc "d:\Spiele\Steam\Valve Hammer Editor\maps\halle2.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ on ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...533 (0.19 seconds)
BSP generation successful, writing portal file 'd:\Spiele\Steam\Valve Hammer Editor\maps\halle2.prt'
SolidBSP [hull 1] 500...562 (0.13 seconds)
SolidBSP [hull 2] 500...553 (0.14 seconds)
SolidBSP [hull 3] 500...569 (0.14 seconds)
1.75 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "d:\Spiele\Steam\ZHLT Compile GUI\HLVIS.EXE""d:\Spiele\Steam\Valve Hammer Editor\maps\halle2.map"
268 portalleafs
648 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.11 seconds)
LeafThread:
(0.73 seconds)
average leafs visible: 51
g_visdatasize:8733 compressed from 9112
0.88 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "d:\Spiele\Steam\ZHLT Compile GUI\HLRAD.EXE""d:\Spiele\Steam\Valve Hammer Editor\maps\halle2.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'd:\Spiele\Steam\Valve Hammer Editor\maps\lights.rad']
[1 texlights parsed from 'd:\Spiele\Steam\Valve Hammer Editor\maps\lights.rad']

[Reading texlights from info_texlights map entity]
[1 texlights parsed from info_texlights map entity]

3049 faces
Create Patches : 29240 base patches
0 opaque faces
456117 square feet [65680856.00 square inches]
295 direct lights

BuildFacelights:
(28.16 seconds)
visibility matrix : 51.0 megs
BuildVisLeafs:
(108.55 seconds)
MakeScales:
(119.55 seconds)
SwapTransfers:
(52.48 seconds)
Transfer Lists : 68378880 : 68.38M transfers
Indices : 8833468 : 8.42M bytes
Data : 273515520 : 260.84M bytes
GatherLight:
(19.20 seconds)
FinalLightFace:
(6.30 seconds)
335.13 seconds elapsed [5m 35s]

----- END hlrad -----

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002
29.11.2006, 23:28
Skuldoon



fast vis [ off ] [ off ]
full vis [ off ] [ off ]

eins von beiden sollte schon an sein

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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003
29.11.2006, 23:58
HammerBlade



Zitat:
D3m0nhunt3r postete
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
eins von beiden sollte schon an sein
Nein, das stimmt nicht. Wenn VIS nicht in -fast und nicht in -full läuft läuft es in 'normal', das ist okay.

Killer_Hase, das Log sieht gut aus, ich kann auf Anhieb keie Fehler finden. Bis du sicher, dass das was du meinst wirklich Fullbright ist? Zeig doch mal nen ingame Screenshot von dem was du meinst das Fullbright sei.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
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