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Wenn ich meine map nach dem compilen starte kommt in der console nach dem kram mit der IP das hier:
Host_Error: PF_precache_model_l: 'sprites/black_smoke2.spr' overflow
Dat compilelog is meiner meinung nach in ordnung:
** Executing... ** Command: Change Directory ** Parameters: "D:\Spiele\weg\hl"
** Executing... ** Command: D:\HAMMER~1.4\HLCSG.EXE ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\HAMMER~1.4\HLCSG.EXE d:\spiele\weg\hl\cstrike\maps\matrix2
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering d:\spiele\weg\hl\cstrike\maps\matrix2.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.78 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%... (0.38 seconds) Using WAD File: \spiele\weg\hl\valve\halflife.wad added 2 additional animating textures. Texture usage is at 0.16 mb (of 4.00 mb MAX) 7.80 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\HAMMER~1.4\HLBSP.EXE ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\HAMMER~1.4\HLBSP.EXE d:\spiele\weg\hl\cstrike\maps\matrix2
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\spiele\weg\hl\cstrike\maps\matrix2.prt' 3.52 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\HAMMER~1.4\HLVIS.EXE ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\HAMMER~1.4\HLVIS.EXE d:\spiele\weg\hl\cstrike\maps\matrix2
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
78 portalleafs 207 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds) average leafs visible: 51 g_visdatasize:892 compressed from 780 0.66 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\HAMMER~1.4\HLRAD.EXE ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\HAMMER~1.4\HLRAD.EXE d:\spiele\weg\hl\cstrike\maps\matrix2
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'D:\HAMMER V3.4\lights.rad'] [0 texlights parsed from 'D:\HAMMER V3.4\lights.rad']
2928 faces Create Patches : 11091 base patches 0 opaque faces 96694 square feet [13924002.00 square inches] 12 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (63.77 seconds) visibility matrix : 7.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.98 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.92 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.20 seconds) Transfer Lists : 10986380 transfers Indices : 6526824 bytes Data : 43945520 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.32 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.20 seconds) 161.65 seconds elapsed [2m 41s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2.bsp" "D:\Spiele\weg\hl\cstrike\maps\matrix2.bsp"
** Executing... ** Command: Copy File ** Parameters: "d:\spiele\weg\hl\cstrike\maps\matrix2.pts" "D:\Spiele\weg\hl\cstrike\maps\matrix2.pts"
plz help
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