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000
24.07.2003, 15:39
Atomar



werden einfach über sprunge. und wodurch keine bsp datein stelt wird.

Hier die compailer log:

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg -estimate -texdata 9209 -nowadtextures ns_hanger_alfa02

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering ns_hanger_alfa02.map
CreateBrush:
(91.16 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(11.07 seconds)
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\ns\ns_hanger.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\ns_cruisecontrol.wad
added 12 additional animating textures.
Texture usage is at 4.89 mb (of 8.99 mb MAX)
104.77 seconds elapsed [1m 44s]

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp -texdata 9209 ns_hanger_alfa02

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'ns_hanger_alfa02.prt'
38.84 seconds elapsed

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis -full -estimate ns_hanger_alfa02

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad -estimate -extra -bounce 6 ns_hanger_alfa02

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 6 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

Und hier kann man sich die .bsp datei saugen als es noch zum compailen ging und die rmf datei die nicht mehr ging

http://www.my-php.at/homepages/atomar

Ps. ist eine NS map also brauch ihr um zu spielen ns aber es geht ja nicht ums spielen sonder das der compailer die map wieder compailen soll

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001
24.07.2003, 15:46
LePrau



Zitat:
Command line: hlcsg -estimate -texdata 9209 -nowadtextures ns_hanger_alfa02
Das Limit liegt bei exakt 8192 Kbyte = 8 MB für die verwendeten Texturen. Wobei nach den NaSe-Richtlinien auch max. 4 MB verwendet werden sollten ... :)

Änder also erstmal diese Parameter ab und versuchs neu ;)

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002
24.07.2003, 16:09
Atomar



hm ich bin ja bei 4,89
Texture usage is at 4.89 mb (of 8.99 mb MAX)

Also eiglich nich zu viel aber ich schau mal was sich machen last

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003
24.07.2003, 16:31
WareWolf



ausserdem muss das -texdata #### bei allen Compilern rein, sonst wirds nichts mit vis und rad ...

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