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Autor Beitrag
000
25.09.2003, 16:51
SirJogurtKiff



hi
hab ein problem beim compilen. es funktioniert alles bis ich bei rad bei FinalLightface ankomme und dann kommt diese fehlermeldung.

ich compile mit zhlt und hlcc.

wäre freundlich wenn jemand helfen könnte.

--

Kiff: Futurama Jogurt: SpaceBalls


Dieser Beitrag wurde am 25.09.2003 um 16:52 von SirJogurtKiff bearbeitet.
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001
25.09.2003, 20:39
Smeagol



kompilierlog
"kommt diese fehlermeldung"
du hast noch net ma eine benannt :P NEIN, hast du NICHT ! aus !

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002
25.09.2003, 21:53
SirJogurtKiff



es kommt nur "hlrad.exe hat ein problem festgestellt und muss beendet werden" wie man auf dem bild sieht.

kompilerlog:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -high -texdata 16184 -wadinclude cstraining.wad -wadinclude cstrike.wad -wadinclude cs_metro.wad -wadinclude de_vegas.wad -wadinclude mapcent_crate.wad -wadinclude tdk_cs_metro.wad -wadinclude halflife.wad -wadinclude decals.wad -wadinclude STLOUIS.wad -wadinclude tdk_wad_all.wad "C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02"
Entering C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16572416 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cstraining.wad]
[cstrike.wad]
[cs_metro.wad]
[de_vegas.wad]
[mapcent_crate.wad]
[tdk_cs_metro.wad]
[halflife.wad]
[decals.wad]
[STLOUIS.wad]
[tdk_wad_all.wad]

12 brushes (totalling 80 sides) discarded from clipping hulls
CreateBrush:
(15.63 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(7.77 seconds)

Including Wadfile: \programme\counter-strike\cstrike\cs_metro.wad
- Contains 64 used textures, 23.88 percent of map (79 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\mapcent_crate.wad
- Contains 5 used textures, 1.87 percent of map (108 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\stlouis.wad
- Contains 5 used textures, 1.87 percent of map (32 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 2.61 percent of map (123 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\de_vegas.wad
- Contains 1 used texture, 0.37 percent of map (101 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\tdk_cs_metro.wad
- Contains 19 used textures, 7.09 percent of map (22 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\tdk_wad_all.wad
- Warning: Larger than expected texture (348972 bytes): '{TDK10_FENCE02B'
- Warning: Larger than expected texture (348972 bytes): '{TDK10_TREE01A'
- Warning: Larger than expected texture (348972 bytes): '{TDK10_TREE04B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD08C'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD09B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD19B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD23B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD24B'
- Warning: Larger than expected texture (261932 bytes): 'TDK10_BUILD25B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD30B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_FLOOR04B'
- Contains 97 used textures, 36.19 percent of map (1815 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\halflife.wad
- Contains 70 used textures, 26.12 percent of map (3116 textures in wad)
Including Wadfile: \programme\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \programme\counter-strike\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 21 additional animating textures.
Texture usage is at 9.08 mb (of 15.80 mb MAX)
36.89 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate -high -texdata 16184 "C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16572416 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02.prt'
22.12 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -high -texdata 16184 "C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02"
2897 portalleafs
9318 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16572416 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(86.56 seconds)
LeafThread:
(1156.87 seconds)
average leafs visible: 205
g_visdatasize:175922 compressed from 1051611
1244.49 seconds elapsed [20m 44s]

----- END hlvis -----

--

Kiff: Futurama Jogurt: SpaceBalls

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003
25.09.2003, 21:54
SirJogurtKiff



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad.exe -sparse -extra -bounce 3 -chop 64 -lights "C:\Programme\Valve Hammer Editor\zhlt\lights.rad"-chart -estimate -high -texdata 16184 "C:\Programme\Valve Hammer Editor\maps\cs_metro\cs_metro02"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16572416 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad']
[14 texlights parsed from 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad']

[Reading texlights from 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'yellow' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight '+a_tdk_lamp1' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'lv_chipred_top' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'tdk10_lamp01' in file 'C:\Programme\Valve

--

Kiff: Futurama Jogurt: SpaceBalls

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004
25.09.2003, 21:57
Smeagol



Zitat:
hlcsg.exe -estimate -high -texdata 16184 -wadinclude cstraining.wad -wadinclude cstrike.wad -wadinclude cs_metro.wad -wadinclude de_vegas.wad -wadinclude mapcent_crate.wad -wadinclude tdk_cs_metro.wad -wadinclude halflife.wad -wadinclude decals.wad -wadinclude STLOUIS.wad -wadinclude tdk_wad_all.wad
Zitat:
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Zitat:
[Reading texlights from 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'yellow' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight '+a_tdk_lamp1' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'lv_chipred_top' in file 'C:\Programme\Valve Hammer Editor\zhlt\lights.rad'!
Warning: Duplication of texlight 'tdk10_lamp01' in file 'C:\Programme\Valve
vor allem das letztere ... öffne die lights.rad mit nem texteditor und lösche alle zeilen, die mit dem gleichen texturnamen anfangen.

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005
25.09.2003, 22:06
SirJogurtKiff



ich hab schon alle texlights rausgenommen aber da geht es trotzdem nicht.

--

Kiff: Futurama Jogurt: SpaceBalls

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006
25.09.2003, 22:25
Smeagol



nun, anscheinend ist er aber doch bei den texlights abgestürzt ? zumindestens glaube ich das aus der letzten (abgerissenen) meldung herauslesen zu können
poste einfach mal das neue log
und benutz "-nowadtextures" anstatt "-wadinclude xyz -wadinclude yzx -wadinclude zyx -wadinclude xzy ..."

[edit]deutsch is scho schwer gell

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Dieser Beitrag wurde am 25.09.2003 um 22:25 von Smeagol bearbeitet.
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007
26.09.2003, 17:44
SirJogurtKiff



danke geht jetzt. hat warscheinlich an "-wadinclude" gelegen.

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Kiff: Futurama Jogurt: SpaceBalls

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008
26.09.2003, 19:51
Tubgirl



Zitat:
Smeagol postete
nun, anscheinend ist er aber doch bei den texlights abgestürzt ? zumindestens glaube ich das aus der letzten (abgerissenen) meldung herauslesen zu können
Wenn er bei der Bearbeitung der Texlights abstürzen würde, müsste das bei der Meldung "X Texlights parsed from lights.rad/info_texlights map entity" passieren.
Final Light Face ist einfach nur ein ganz normaler (der letzte) RAD-Kompilevorgang und hat mit Texlights im besonderen nichts zu tun.

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