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Autor Beitrag
000
12.09.2001, 22:11
snayle



Hallo,
da sich aus der Forensuche und Compile-fehler Artikel nichts ergab, frage ich hier nach.
hlrad.exe stürzen beim Compilieren ab! Was soll ich machen? Woran kann das liegen?
Liegt es vielleicht an den großen Flächen und den Lichtern? Kann ich mir aber nicht vorstellen, dass es deswegen abstürtzt.
Der Rest der 4 Compiler laufen ohne Probleme.
Danke fürs Lesen

--

What you reap is what you sow.

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001
13.09.2001, 10:19
Da Maakus



Poste mal den gesamten Kompilierauszug, dann kann man genaueres sagen.

--

"Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe."

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002
13.09.2001, 17:57
snayle



wenn du meinst hier
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\WORLDC~1\HLCSG.EXE -estimate -nowadtextures d:\Worldcraft\ahl_hood.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering d:\Worldcraft\ahl_hood.map
CreateBrush:
(39.71 seconds)
SetModelCenters:
(0.27 seconds)
CSGBrush:
(15.38 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\action\blockwar.wad
Using WAD File: \half-life\action\nocredit.wad
Using WAD File: \half-life\action\clamtex.wad
Using WAD File: \half-life\action\venice.wad
Using WAD File: \half-life\action\streets.wad
added 3 additional animating textures.
Texture usage is at 1.43 mb (of 4.00 mb MAX)
60.86 seconds elapsed [1m 0s]

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\WORLDC~1\HLBSP.EXE -estimate d:\Worldcraft\ahl_hood.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\Worldcraft\ahl_hood.prt'
19.22 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\WORLDC~1\HLVIS.EXE -estimate -full d:\Worldcraft\ahl_hood.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

662 portalleafs
2366 numportals
BasePortalVis:
(63.33 seconds)
LeafThread:
(2124.13 seconds)
average leafs visible: 195
g_visdatasize:35664 compressed from 54946
2189.27 seconds elapsed [36m 29s]

----- END hlvis -----

und das wars auch schon, ich sagte doch hlrad.exe wird aufgrund eines ungültigen Vorgangs geschlossen

--

What you reap is what you sow.

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