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Autor Beitrag
000
26.12.2003, 17:16
speziCola



folgender fehler tritt auf:

und der restliche inhalt der *.log datei (hieß doch so oder? :-?)

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures -high -texdata 8000 D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen.map
CreateBrush:
(10.56 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.44 seconds)
Using WAD File: \games\half-life\valve\dod.wad
Using WAD File: \games\half-life\valve\dod4.wad
Using WAD File: \games\half-life\valve\dod5.wad
Using WAD File: \games\half-life\valve\caen2.wad
Using WAD File: \games\half-life\valve\mad_village2.wad
Using WAD File: \games\half-life\valve\poke646.wad
Using WAD File: \games\half-life\valve\rtcwpack1.wad
Using WAD File: \games\half-life\valve\rtcwpack2.wad
Using WAD File: \games\half-life\dod\dod_caen.wad
Texture usage is at 5.36 mb (of 7.81 mb MAX)
16.92 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -high -texdata 8000 D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen.prt'
5.30 seconds elapsed

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -high -texdata 8000 D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

962 portalleafs
2894 numportals
BasePortalVis:
(3.77 seconds)
LeafThread:
(190.25 seconds)
average leafs visible: 157
g_visdatasize:64705 compressed from 116402
195.55 seconds elapsed [3m 15s]

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe -extra -bounce 3 -smooth -55 -high D:\Games\Half-Life\Mappen\projekte\dod\rmf\fanta_cola\map\dod_gelsenkirchen

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ -55.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

--------------

einer ne idee woran es liegen könnte? :(
und im fehler wird "speicher" erwähnt meint der damit mein festplatten speicher oder mein ram-speicher?

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online


Dieser Beitrag wurde am 26.12.2003 um 17:18 von t.s|Cola bearbeitet.
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001
26.12.2003, 18:09
epidemic



Schonmal auf nem anderen Rechner versucht die map zu compilen?

--

Der Optimist glaubt, dass wir in der Besten aller Welten leben.
Der Pessimist fürchtet, dass dies stimmt.

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002
26.12.2003, 19:17
speziCola



habs :) o/

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online

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