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hlcsg v3.0 rel Public Beta 2 (Sep 21 2004) Zoner's Half-Life Compilation Tools -- Custom Build Built on code by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. For Full Credits please read credits.html Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk) If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlcsg ----- Command line: hlcsg.exe -nowadtextures -hullfile hulls.txt -chart -estimate tt_blubb Loading hull definitions from 'hulls.txt' Entering tt_blubb.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ hulls.txt ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
1 brushes (totalling 7 sides) discarded from clipping hulls CreateBrush: (4.06 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (4.84 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 11566/32768 231320/655360 (35.3%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 921/32767 36840/1310680 ( 2.8%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/4194304 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 268160 bytes ===
Using Wadfile: \dod_donner.wad - Contains 6 used textures, 10.17 percent of map (117 textures in wad) Using Wadfile: \dod_escape.wad - Contains 17 used textures, 28.81 percent of map (119 textures in wad) Using Wadfile: \dod_chemille.wad - Contains 9 used textures, 15.25 percent of map (79 textures in wad) Using Wadfile: \dod_flugplatz.wad - Contains 8 used textures, 13.56 percent of map (111 textures in wad) Using Wadfile: \dod_glider.wad - Contains 2 used textures, 3.39 percent of map (125 textures in wad) Using Wadfile: \dod_vicenza.wad - Contains 8 used textures, 13.56 percent of map (110 textures in wad) Using Wadfile: \dod_narby.wad - Contains 9 used textures, 15.25 percent of map (76 textures in wad)
added 5 additional animating textures. Error: File read failure
----- END hlcsg -----
hlbsp v3.0 rel Public Beta 2 (Sep 21 2004) Zoner's Half-Life Compilation Tools -- Custom Build Built on code by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. For Full Credits please read credits.html Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk) If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'
----- BEGIN hlbsp ----- Command line: hlbsp.exe -chart -estimate tt_blubb >> There was a problem compiling the map. >> Check the file tt_blubb.log for the cause.
----- END hlbsp -----
hlvis v3.0 rel 3.0 Beta 4 (Nov 11 2004) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern at amckern@yahoo.com)
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum `Search Function'. ----- BEGIN hlvis ----- Command line: hlvis.exe -estimate -full tt_blubb >> There was a problem compiling the map. >> Check the file tt_blubb.log for the cause.
----- END hlvis -----
hlrad v3.0 rel 3.0 Beta 4 (Nov 11 2004) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern at amckern@yahoo.com)
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum `Search Function'. ----- BEGIN hlrad ----- Command line: hlrad.exe -estimate -bounce 8 -extra -sparse tt_blubb >> There was a problem compiling the map. >> Check the file tt_blubb.log for the cause.
----- END hlrad -----
nun ich hab schon so ziemlich alles versucht. bisher habe ich meine Wadbenutzung auf 7 wads beschränkt..(also unter dem Limit) - den Pfad der Texturen verkürzt (vorher waren sie im steam Verzeichnis mit ellenlanger Pfadangabe was aber eigentlich komisch ist, weil das bisher immer geklappt hat) - die Wads gelöscht und nochmal neu entpackt (könnten ja korrupt gewesen sein) - mal batch, mal HLCC versucht... - ohne wads probiert (da hats denke ich geklappt)
pffff und jetzt weiß ich nicht mehr weiter....
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