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Zuerst mal hallo, ich bin neu hier, und beschäftige mich grade mit meiner 2ten bzw. ersten größeren Map. Mein Problem ist dass während dem compilen eine windows fehlermeldung kommt die mir sagt "hlbsp.exe wurde beendet...fehlerbericht,blabla" danach startet HL läd die map bis zu 2 Ladebalken und beendet sich dann mit der selben Fehlermeldung. Ich hatte vor kurzem noch ein "Max Protals on Leaf" Problem dass ich zwar gelöst habe, aber nun bin ich mit meinem Anfänger Latein doch am Ende.Falls es ein lächerlicher Anfängerfehler sein sollte, tuts mir leid^^ ich hab mir echt einiges durchgelesn,aber mir fällt so mal nix sehr ungewöhnliches auf. Wär toll wenn mir da wer helfen könnte!
** Executing... ** Command: Change Directory ** Parameters: C:\Cs 1.6
** Executing... ** Command: Copy File ** Parameters: "C:\mymap113testit.map" "C:\Cs 1.6\valve\maps\mymap113testit.map"
** Executing... ** Command: C:\CS1~1.6\tools\hlcsg.exe ** Parameters: "C:\Cs 1.6\valve\maps\mymap113testit"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\CS1~1.6\tools\hlcsg.exe "C:\Cs 1.6\valve\maps\mymap113testit" Entering C:\Cs 1.6\valve\maps\mymap113testit.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.52 seconds) SetModelCenters: 10%...20%...40%...50%...60%...70%...90%... (0.02 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.83 seconds)
Using Wadfile: \cs 1.6\valve\halflife.wad - Contains 17 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \cs 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \cs 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 2 additional animating textures. Texture usage is at 0.19 mb (of 4.00 mb MAX) 12.28 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\CS1~1.6\tools\hlbsp.exe ** Parameters: "C:\Cs 1.6\valve\maps\mymap113testit"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\CS1~1.6\tools\hlbsp.exe "C:\Cs 1.6\valve\maps\mymap113testit"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6339 (0.42 seconds) BSP generation successful, writing portal file 'C:\Cs 1.6\valve\maps\mymap113testit.prt' SolidBSP [hull 1] 500...1000...1500...2000...2177 (0.14 seconds) SolidBSP [hull 2] 500...1000...1500...1542 (0.08 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4412 (0.28 seconds)
[AN DIESER STELLE KOMMT DIE FEHLERMELDUNG VON "hlbsp.exe"!]
** Executing... ** Command: C:\CS1~1.6\tools\hlvis.exe ** Parameters: "C:\Cs 1.6\valve\maps\mymap113testit"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\CS1~1.6\tools\hlvis.exe "C:\Cs 1.6\valve\maps\mymap113testit" 2315 portalleafs 6073 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.11 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.09 seconds) average leafs visible: 147 g_visdatasize:117602 compressed from 671350 32.48 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\CS1~1.6\tools\hlrad.exe ** Parameters: "C:\Cs 1.6\valve\maps\mymap113testit"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\CS1~1.6\tools\hlrad.exe "C:\Cs 1.6\valve\maps\mymap113testit"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\CS1~1.6\tools\lights.rad'] [59 texlights parsed from 'C:\CS1~1.6\tools\lights.rad']
** Executing... ** Command: C:\CS1~1.6\hl.exe ** Parameters: +map "mymap113testit"
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