** Executing...
** Command: Change Directory
** Parameters: D:\Steam
** Executing...
** Command: Copy File
** Parameters: "D:\maps4mod\sa.map" "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa.map"
** Executing...
** Command: D:\zhlt34x86final2\hlcsg.exe
** Parameters: "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\zhlt34x86final2\hlcsg.exe "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
Entering C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.12 seconds)
SetModelCenters:
20..40..60..80.. (0.00 seconds)
CSGBrush:
10..50..60.. (0.15 seconds)
Including Wadfile: \zhlt34x86final\zhlt.wad
- Contains 1 used texture, 4.35 percent of map (8 textures in wad)
Using Wadfile: \steam\steamapps\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \steam\steamapps\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \steam\steamapps\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \steam\steamapps\halflife.wad
- Contains 22 used textures, 95.65 percent of map (3116 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.12 mb (of 4.00 mb MAX)
1.98 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\zhlt34x86final2\hlbsp.exe
** Parameters: "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\zhlt34x86final2\hlbsp.exe "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing...
** Command: D:\zhlt34x86final\hlvis.exe
** Parameters: "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\zhlt34x86final\hlvis.exe "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
Error: Portal file 'C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing...
** Command: D:\zhlt34x86final2\hlrad.exe
** Parameters: -extra "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\zhlt34x86final2\hlrad.exe -extra "C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\Michael\Eigene Dateien\sa.log for the cause.
----- END hlrad -----
Compile Log Analyzer - Auswertung
Gefunden: Insgesamt 1 Fehler, davon 1 unterschiedliche(r).
does not exist, cannot vis the map
Gefunden in:
Zeile 126
Problem:
Dies ist KEIN Error von VIS. Es bedeutet, daß entweder in QCSG oder QBSP2 ein Problem aufgetreten ist und BSP deshalb das mapname.prt ("portal-file") nicht schreiben konnte, welches von VIS benötigt wird, um die Sichtbarkeitsberechnung korrekt durchführen zu können. Folge dieser Warnung ist, daß die Map nicht optimiert wird, die r_speeds werden vielhöher als nötig. Außerdem wid qrad -wenn überhaupt- nur "notdürftig" ausgeführt.
Lösung:
Vorherige Errors lokalisieren und ausbessern oder ggf. die Pfade in den Worldcraft Einstellungen überprüfen
Alles nachgeschaut, neuinstalliert - Ergebnis : hlbsp stürzt immernoch ab.