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** Executing... ** Command: "c:\programme\valve\steam\steamapps\tigger63\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\tigger63\half-life 2 deathmatch\hl2mp" "C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\tigger63\half-life 2 deathmatch\hl2mp\materials Loading C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity trigger_proximity (512.00 -336.00 118.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (56394 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (56394 bytes) Error! To use model "models/props_lab/blastwindow.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/blastwindow.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 155 texinfos to 122 Reduced 26 texdatas to 25 (574 bytes to 530) Writing C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 3
** Executing... ** Command: "c:\programme\valve\steam\steamapps\tigger63\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\tigger63\half-life 2 deathmatch\hl2mp" "C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1"
Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\programme\valve\steam\steamapps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.bsp reading c:\programme\valve\steam\steamapps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\tigger63\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\tigger63\half-life 2 deathmatch\hl2mp" "C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.bsp No vis information, direct lighting only. 780 faces 141968 square feet [20443456.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0134 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 22/1024 1056/49152 ( 2.1%) brushes 135/8192 1620/98304 ( 1.6%) brushsides 919/65536 7352/524288 ( 1.4%) planes 634/65536 12680/1310720 ( 1.0%) vertexes 1106/65536 13272/786432 ( 1.7%) nodes 489/65536 15648/2097152 ( 0.7%) texinfos 122/12288 8784/884736 ( 1.0%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 780/65536 43680/3670016 ( 1.2%) origfaces 523/65536 29288/3670016 ( 0.8%) leaves 512/65536 16384/2097152 ( 0.8%) leaffaces 875/65536 1750/131072 ( 1.3%) leafbrushes 177/65536 354/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 5802/512000 23208/2048000 ( 1.1%) edges 3208/256000 12832/1024000 ( 1.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 41/32768 410/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 636/65536 1272/131072 ( 1.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1255880/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 19449/393216 ( 4.9%) LDR leaf ambient 512/65536 12288/1572864 ( 0.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3188 ( 0.0%) pakfile [variable] 14871/0 ( 0.0%)
Win32 Specific Data: physics [variable] 56394/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 1549290 bytes ====
Linux Specific Data: physicssurface [variable] 56394/6291456 ( 0.9%) ==== Total Linux BSP file data space used: 1549290 bytes ====
Total triangle count: 2086 Writing c:\programme\valve\steam\steamapps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\tigger63\sourcesdk_content\hl2mp\mapsrc\dm_traplab_v1.bsp" "c:\programme\valve\steam\steamapps\tigger63\half-life 2 deathmatch\hl2mp\maps\dm_traplab_v1.bsp"
jo, das wärs dann- werd da nicht draus schlau. die leaks sind mir bewusst ist ne ältere map
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