|
Hallöchen, Ich hab mal ne kleine Bitte. Könnte mir jemand sagen was -auf dem ersten Blick- hier ran auszusetzen ist? Das ist mein letzter Compiliervorrgang: (Bei BSP:Normal ;VIS:Fast ; RAD:Fast)
** Executing... ** Command: "c:\spiele\steam\steamapps\herbman86\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp" "C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\materials Loading C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2Brush 232422: WARNING, microbrush ...3Brush 178416: WARNING, microbrush Brush 178420: WARNING, microbrush Brush 178424: WARNING, microbrush ...4...5...6...7...8...9...10 (3) ProcessBlock_Thread: 0...1...2Brush 232422: WARNING, microbrush ...3Brush 178416: WARNING, microbrush Brush 178420: WARNING, microbrush Brush 178424: WARNING, microbrush ...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.prt...done (1) Creating default cubemaps for env_cubemap using skybox sky_day02_07... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (505338 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (553422 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp 16 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "c:\spiele\steam\steamapps\herbman86\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp" -fast "C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base"
Valve Software - vvis.exe (Dec 15 2004) fastvis = true 1 threads reading c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp reading c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.prt 2506 portalclusters 7554 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (80) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 305693 visible clusters (0.00%) Total clusters visible: 4902960 Average clusters visible: 1956 Building PAS... Average clusters audible: 2504 visdatasize:1529719 compressed from 1603840 writing c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp 1 minute, 30 seconds elapsed
** Executing... ** Command: "c:\spiele\steam\steamapps\herbman86\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp" -noextra "C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base"
Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp 9478 faces 10 degenerate faces 1355148 square feet [195141328.00 square inches] 10 displacements 76201 square feet [10972964.00 square inches] 9468 patches before subdivision 44775 patches after subdivision 20 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (91) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (206) transfers 1494604, max 193 transfer lists: 11.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(241554, 190321, 52537) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(67561, 51205, 10930) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(24271, 17302, 2768) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(9017, 6034, 726) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(3499, 2187, 198) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1380, 805, 55) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(553, 300, 15) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(224, 113, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(92, 43, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(38, 16, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(16, 6, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(7, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0880 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 255/1024 12240/49152 (24.9%) brushes 1193/8192 14316/98304 (14.6%) brushsides 11196/65536 89568/524288 (17.1%) planes 11826/65536 236520/1310720 (18.0%) vertexes 17649/65536 211788/786432 (26.9%) nodes 6631/65536 212192/2097152 (10.1%) texinfos 2223/12288 160056/884736 (18.1%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 250/0 5000/0 ( 0.0%) disp_tris 320/0 640/0 ( 0.0%) disp_lmsamples 11360/0 11360/0 ( 0.0%) faces 9478/65536 530768/3670016 (14.5%) origfaces 4235/65536 237160/3670016 ( 6.5%) leaves 6887/65536 385672/3670016 (10.5%) leaffaces 10417/65536 20834/131072 (15.9%) leafbrushes 4520/65536 9040/131072 ( 6.9%) surfedges 62557/512000 250228/2048000 (12.2%) edges 33813/256000 135252/1024000 (13.2%) worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 897/32768 8970/327680 ( 2.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 13920/65536 27840/131072 (21.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1565032/0 ( 0.0%) visdata [variable] 1529719/16777216 ( 9.1%) entdata [variable] 141259/393216 (35.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/170768 ( 0.0%) dtl prp lght [variable] 1/1524 ( 0.1%) static props [variable] 1/1702 ( 0.1%) pakfile [variable] 19988/0 ( 0.0%)
Win32 Specific Data: physics [variable] 505338/4194304 (12.0%) ==== Total Win32 BSP file data space used: 6324975 bytes ====
Linux Specific Data: physicssurface [variable] 553422/6291456 ( 8.8%) ==== Total Linux BSP file data space used: 6373059 bytes ====
Total triangle count: 26463 Writing c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp 5 minutes, 12 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Steam\SteamApps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base\dm_base.bsp" "c:\spiele\steam\steamapps\herbman86\half-life 2 deathmatch\hl2mp\maps\dm_base.bsp"
----------------------------- Die map läuft nämlich etwas langsam.. Vielen Dank!
--
Dieser Beitrag wurde am 01.03.2005 um 23:08 von Flow bearbeitet.
|