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meine cs map wird nicht gespeichert. wenn ich eine map für hl erstelle gibt es keine fehler. ich habe mich an das tutorial gehalten:
** Executing... ** Command: Change Directory ** Parameters: F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life
** Executing... ** Command: Copy File ** Parameters: "E:\Programme\Valve Hammer Editor\testcs.map" "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.map"
** Executing... ** Command: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs Entering F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...60%...80%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.00 seconds)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cstrike.wad - Contains 1 used texture, 50.00 percent of map (123 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_cbble.wad - Contains 1 used texture, 50.00 percent of map (61 textures in wad)
Texture usage is at 0.12 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 17 (0.00 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 64,-128, -96) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 15 (0.00 seconds) Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ ( 64,-128, -96) SolidBSP [hull 2] 15 (0.00 seconds) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ ( 64,-128, -96) SolidBSP [hull 3] 15 (0.00 seconds) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ ( 64,-128, -96) 0.03 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs >> There was a problem compiling the map. >> Check the file F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.log for the cause.
----- END hlvis -----
** Executing... ** Command: E:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: -extra "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'E:\PROGRA~1\VALVEH~1\tools\lights.rad'] ignoring bad texlight '//lights.rad ' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file ' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example - ' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness ' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind ' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map ' in E:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'E:\PROGRA~1\VALVEH~1\tools\lights.rad']
************ ERROR ************ Token too large on line 1
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