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Autor Beitrag
000
04.01.2007, 13:07
niober



meine cs map wird nicht gespeichert. wenn ich eine map für hl erstelle gibt es keine fehler. ich habe mich an das tutorial gehalten:

** Executing...
** Command: Change Directory
** Parameters: F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life

** Executing...
** Command: Copy File
** Parameters: "E:\Programme\Valve Hammer Editor\testcs.map" "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.map"

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs
Entering F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.00 seconds)

Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 50.00 percent of map (123 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\cheyo1337\counter-strike\cstrike\cs_cbble.wad
- Contains 1 used texture, 50.00 percent of map (61 textures in wad)

Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 17 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 64,-128, -96)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 15 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 64,-128, -96)
SolidBSP [hull 2] 15 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 64,-128, -96)
SolidBSP [hull 3] 15 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 64,-128, -96)
0.03 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs
>> There was a problem compiling the map.
>> Check the file F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs.log for the cause.

----- END hlvis -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: -extra "F:\Programme\Valve\Steam\SteamApps\cheyo1337\half-life\valve\maps\testcs"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'E:\PROGRA~1\VALVEH~1\tools\lights.rad']
ignoring bad texlight '//lights.rad
' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file
' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example -
' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness
' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind
' in E:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map
' in E:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'E:\PROGRA~1\VALVEH~1\tools\lights.rad']

************ ERROR ************
Token too large on line 1

--

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001
04.01.2007, 13:10
Skuldoon



ersten hast du 2 errors: das leak und das ganz am ende

zum andren mixt du zhlt mit den alten kompilern. benutz nur zhlt

und dann hast du den vhe auf E und cs auf F, dass geht nicht, es muss alles auf einer partition sein

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002
04.01.2007, 18:16
ScyTheMan
Moderator


Der Kram darf durchaus auf unterschiedlichen Partitionen liegen. Es wäre nur besser wenn alles diesselbe Partition ist.

Davon abgesehen solltest du dir mal unsere Forenregeln durchlesen, niober, sowie den Log-Analyzer benutzen.

Geschlossen.

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