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Autor Beitrag
000
13.12.2006, 17:03
Oberchecker



Edit: Ahhh sory falsches Forum ich dachte ich wäre in einem andern könnte man den Beitrag viell. verschieben Danke.

Hallo

ich habe die Forensuche verwendet, aber nur themen gefunden bei denen ein anderes Problem ist.

Nach dem ich meine Map commpilt und geladen haben stürtzt Hl2 und der Hammer immer ab,vorher war das noch nicht.
Hier das Log

Zitat:
** Executing...
** Command: "c:\programme\steam\steamapps\protestallianz\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\protestallianz\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\protestallianz\half-life 2 deathmatch\hl2mp\materials
Loading C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19926 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 108 texinfos to 86
Reduced 12 texdatas to 12 (317 bytes to 317)
Writing C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\protestallianz\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\protestallianz\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\programme\steam\steamapps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp
reading c:\programme\steam\steamapps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.prt
65 portalclusters
186 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 3 visible clusters (0.00%)
Total clusters visible: 3128
Average clusters visible: 48
Building PAS...
Average clusters audible: 65
visdatasize:1708 compressed from 2080
writing c:\programme\steam\steamapps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\protestallianz\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\protestallianz\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp
250 faces
8636 square feet [1243680.88 square inches]
0 displacements
0 square feet [0.00 square inches]
250 patches before subdivision
812 patches after subdivision
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 39241, max 184
transfer lists: 0.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2674, 2691, 2697)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1574, 1476, 1194)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(391, 349, 254)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(162, 136, 84)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(51, 40, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(19, 14, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 53/8192 636/98304 ( 0.6%)
brushsides 322/65536 2576/524288 ( 0.5%)
planes 202/65536 4040/1310720 ( 0.3%)
vertexes 465/65536 5580/786432 ( 0.7%)
nodes 175/65536 5600/2097152 ( 0.3%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 250/65536 14000/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 188/65536 10528/3670016 ( 0.3%)
leaves 179/65536 5728/2097152 ( 0.3%)
leaffaces 271/65536 542/131072 ( 0.4%)
leafbrushes 122/65536 244/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1864/512000 7456/2048000 ( 0.4%)
edges 1051/256000 4204/1024000 ( 0.4%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 135/65536 270/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 47872/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1708/16777216 ( 0.0%)
entdata [variable] 13755/393216 ( 3.5%)
LDR leaf ambient 179/65536 4296/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/512 ( 0.2%)
pakfile [variable] 10002/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 19926/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 167727 bytes ====

Total triangle count: 612
Writing c:\programme\steam\steamapps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\protestallianz\sourcesdk_content\hl2\mapshl2\1map.bsp" "c:\programme\steam\steamapps\protestallianz\half-life 2 deathmatch\hl2mp\maps\1map.bsp"

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Dieser Beitrag wurde am 13.12.2006 um 17:06 von Oberchecker bearbeitet.
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001
13.12.2006, 17:28
Richman
Moderator


verschoben

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