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hallo ich habe jetzt seit anfang der ferien eine neue mapgebaut und will endlich die final raus bringen, aber ich habe ein problem. das Runnen funzt perfekt aber beim mapladen kakkt hl² immer ab. der Loganalyzer hat keinen fehler gefunden. Hier der log:
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\half-life 2\hl2" "E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\steam\steamapps\romioromantico\half-life 2\hl2\materials Loading E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (19030 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 79 texinfos to 25 Reduced 12 texdatas to 10 (471 bytes to 412) Writing E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp 0 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\half-life 2\hl2" -fast "E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading e:\steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp reading e:\steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.prt 28 portalclusters 40 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 732 Average clusters visible: 26 Building PAS... Average clusters audible: 28 visdatasize:452 compressed from 448 writing e:\steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp 0 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\half-life 2\hl2" -noextra "E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp 139 faces 34150 square feet [4917648.00 square inches] 0 displacements 0 square feet [0.00 square inches] 139 patches before subdivision 6355 patches after subdivision 21 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 610823, max 265 transfer lists: 4.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(26607, 7308, 972) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(10366, 1188, 50) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(4242, 193, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1831, 32, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(816, 5, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(380, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(184, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(92, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(48, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(26, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0028 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 48/8192 576/98304 ( 0.6%) brushsides 288/65536 2304/524288 ( 0.4%) planes 150/65536 3000/1310720 ( 0.2%) vertexes 264/65536 3168/786432 ( 0.4%) nodes 120/65536 3840/2097152 ( 0.2%) texinfos 25/12288 1800/884736 ( 0.2%) texdata 10/2048 320/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 139/65536 7784/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 88/65536 4928/3670016 ( 0.1%) leaves 127/65536 4064/2097152 ( 0.2%) leaffaces 147/65536 294/131072 ( 0.2%) leafbrushes 60/65536 120/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1000/512000 4000/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 21/8192 1848/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 12/32768 120/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 162/65536 324/131072 ( 0.2%) cubemapsamples 14/1024 224/16384 ( 1.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 83288/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 452/16777216 ( 0.0%) entdata [variable] 12062/393216 ( 3.1%) LDR leaf ambient 127/65536 3048/1572864 ( 0.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/764 ( 0.1%) pakfile [variable] 151623/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 19030/4194304 ( 0.5%) ==== Total Win32 BSP file data space used: 311059 bytes ====
Total triangle count: 370 Writing e:\steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp 4 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Steam\steamapps\romioromantico\sourcesdk_content\hl2\mapsrc\meine\Combinekampf2_b1.bsp" "e:\steam\steamapps\romioromantico\half-life 2\hl2\maps\Combinekampf2_b1.bsp"
kann mir da jmd helfen??
hozevi23
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