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Folgendes Problem. Nachdem ich meine Map compiliert habe, und sie in CS testen will kommt folgende Fehlermeldung. .....ungültige Fehlermeldung....
Woran liegt das? Nur die selbstgemachten maps funzen nicht. Kann es sein dass beim compilieren was falsch gelaufen ist?
Hier mal der compilieraufschrieb:
** Executing...
** Command: Change Directory
** Parameters: C:\Markus\Spiele\Half Life
** Executing...
** Command: Copy File
** Parameters: "C:\Markus\Spiele\Half Life\Worldcraft\Destiny.map" "C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny.map"
** Executing...
** Command: C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlcsg.exe
** Parameters: "C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlcsg.exe""C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.62 seconds)
SetModelCenters:
20..50..70.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (3.46 seconds)
Using WAD File: \markus\spiele\half life\valve\xeno.wad
Using WAD File: \markus\spiele\half life\valve\decals.wad
Using WAD File: \markus\spiele\half life\valve\fonts.wad
Using WAD File: \markus\spiele\half life\valve\gfx.wad
Using WAD File: \markus\spiele\half life\valve\halflife.wad
Using WAD File: \markus\spiele\half life\valve\liquids.wad
Using WAD File: \markus\spiele\half life\valve\spraypaint.wad
Using WAD File: \markus\spiele\half life\valve\cached.wad
Using WAD File: \markus\spiele\half life\cstrike\cached.wad
Using WAD File: \markus\spiele\half life\cstrike\as_tundra.wad
Using WAD File: \markus\spiele\half life\cstrike\ajawad.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_thunder.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_assault.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_bdog.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_cbble.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_dust.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_office.wad
Using WAD File: \markus\spiele\half life\cstrike\cs_747.wad
Using WAD File: \markus\spiele\half life\cstrike\jos.wad
Using WAD File: \markus\spiele\half life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\markus\spiele\half life\cstrike\de_aztec.wad] Texture[4240:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\markus\spiele\half life\cstrike\de_aztec.wad] Texture[4241:THANKS]
Using WAD File: \markus\spiele\half life\cstrike\de_vegas.wad
Using WAD File: \markus\spiele\half life\cstrike\decals.wad
Using WAD File: \markus\spiele\half life\cstrike\itsitaly.wad
Using WAD File: \markus\spiele\half life\cstrike\cstrike.wad
Using WAD File: \markus\spiele\half life\cstrike\n0th1ng.wad
Using WAD File: \markus\spiele\half life\cstrike\prodigy.wad
Using WAD File: \markus\spiele\half life\cstrike\tswad.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\blk_truck\blk_truck.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\bmw\bmw.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\cargo_truck\cargo_truck.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\hummer\hummer.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\porsche\porsche.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\snow_hummer\snow_hummer.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\spocar\spocar.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\vehicles\van\van.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\texturewad's\desertset.wad
Using WAD File: \markus\spiele\half life\plus!\mapping\texturewad's\chinaset.wad
added 6 additional animating textures.
Texture usage is at 1.19 mb (of 4.00 mb MAX)
12.35 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlbsp.exe
** Parameters: "C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlbsp.exe""C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny.prt'
5.60 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlvis.exe
** Parameters: "C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlvis.exe""C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
565 portalleafs
1928 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (7.08 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (380.47 seconds)
average leafs visible: 186
g_visdatasize:29916 compressed from 40115
387.94 seconds elapsed [6m 27s]
----- END hlvis -----
** Executing...
** Command: C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlrad.exe
** Parameters: "C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: "C:\Markus\Spiele\Half Life\Worldcraft\compiler\Zhlt253\hlrad.exe""C:\Markus\Spiele\Half Life\Worldcraft\compiled maps\Destiny"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
2803 faces
Create Patches : 21916 base patches
0 opaque faces
281658 square feet [40558776.00 square inches]
2 direct lights
BuildFacelights:
10..20..30..40..50..60..70..80..90.. (73.44 seconds)
visibility matrix : 28.6 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (353.06 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (155.00 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (6498.23 seconds)
Transfer Lists : 51365008 transfers
Indices : 14686408 bytes
Data : 205460032 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (562.10 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (23.29 seconds)
7771.96 seconds elapsed [2h 9m 31s]
----- END hlrad -----
Ich hoff mal ihr könt mir irgendwie helfen, da ich noch ein bisschen im Wald steh( mappe erst seit ein paar Tagen)
Und noch ne Frage. Wie stell ich ne WAd datei nur aus meinen benutzten Texturen zusammen?(Ich hab mir mal wally runtergeladen aber hab noch keine Ahnung wie ich das mach).
Danke für eure Geduld Leute
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