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** Executing... ** Command: "c:\program files\steam\steamapps\dream_pwnage\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity trigger_teleport (1504.00 -1396.00 157.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 -6.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 512.0 -6.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 -1024.0 -6.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 -314.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 208.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -512.0 516.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -512.0 -6.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1044.5 0.0 -6.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 96 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (378717 bytes) Static prop models/props_c17/lamp_bell_on.mdl outside the map (1508.00, -1359.00, 574.00) Static prop models/props_c17/lamp_bell_on.mdl outside the map (1695.00, -1289.00, 574.00) Static prop models/props_c17/lamp_bell_on.mdl outside the map (1582.00, -1109.00, 575.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1314 texinfos to 974 Reduced 41 texdatas to 41 (807 bytes to 807) Writing C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.bsp 4 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\dream_pwnage\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files\steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.bsp reading c:\program files\steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.prt LoadPortals: couldn't read c:\program files\steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.prt
** Executing... ** Command: "c:\program files\steam\steamapps\dream_pwnage\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (4.84 seconds) 6886 faces 18 degenerate faces 1132455 square feet [163073632.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] sun extent from map=0.000000 59 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41) Build Patch/Sample Hash Table(s).....Done<0.2181 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (74) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 62/1024 2976/49152 ( 6.1%) brushes 1338/8192 16056/98304 (16.3%) brushsides 8868/65536 70944/524288 (13.5%) planes 3982/65536 79640/1310720 ( 6.1%) vertexes 10627/65536 127524/786432 (16.2%) nodes 4290/65536 137280/2097152 ( 6.5%) texinfos 974/12288 70128/884736 ( 7.9%) texdata 41/2048 1312/65536 ( 2.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6886/65536 385616/3670016 (10.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3533/65536 197848/3670016 ( 5.4%) leaves 4353/65536 139296/2097152 ( 6.6%) leaffaces 8520/65536 17040/131072 (13.0%) leafbrushes 2497/65536 4994/131072 ( 3.8%) areas 3/256 24/2048 ( 1.2%) surfedges 48138/512000 192552/2048000 ( 9.4%) edges 27068/256000 108272/1024000 (10.6%) LDR worldlights 59/8192 5192/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 782/32768 7820/327680 ( 2.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12933/65536 25866/131072 (19.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4869148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 206597/393216 (52.5%) LDR ambient table 4353/65536 17412/262144 ( 6.6%) HDR ambient table 4353/65536 17412/262144 ( 6.6%) LDR leaf ambient 17026/65536 476728/1835008 (26.0%) HDR leaf ambient 4353/65536 121884/1835008 ( 6.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7896 ( 0.0%) pakfile [variable] 105687/0 ( 0.0%) physics [variable] 378717/4194304 ( 9.0%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 20094 Writing c:\program files\steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.bsp 2 minutes, 20 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\dream_pwnage\sourcesdk_content\cstrike\mapsrc\ba_jail_gok_v3.bsp" "c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike\maps\ba_jail_gok_v3.bsp"
** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\dream_pwnage\counter-strike source\cstrike" +map "ba_jail_gok_v3"
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