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Autor Beitrag
000
08.10.2008, 22:07
stevennn



Hi, habe mit einem Kumpel eine Map angefange, ist auch noch nicht fertig, doch wir wollten sie schonmal testen, doch beim Testen spuckt er uns Fehler aus!

Wir kriegen keine Schatten und das Licht ist viel zu Hell...
Ich gib euch mal die Map, soweit wie sie bis jetzt ist und die log...:

Map: http://schnipselv7.sc.funpic.de/valvehammereditor/zm_zombie_empire_v9.rar

Hier mal die Log:

* Executing...
** Command: Change Directory
** Parameters: "D:\Steam\steamapps\b00ster\counter-strike"

** Executing...
** Command: D:\VALVEH~1\tools\hlcsg.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1\tools\hlcsg.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
Entering d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)

Using Wadfile: \valve hammer editor\cstrike.wad
- Contains 38 used textures, 66.67 percent of map (123 textures in wad)
Using Wadfile: \valve hammer editor\cs_cbble.wad
- Contains 8 used textures, 14.04 percent of map (61 textures in wad)
Using Wadfile: \valve hammer editor\tools\cs_dust.wad
- Contains 1 used texture, 1.75 percent of map (28 textures in wad)
Using Wadfile: \valve hammer editor\tools\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 5 used textures, 8.77 percent of map (24 textures in wad)
Using Wadfile: \valve hammer editor\basics.wad
- Contains 4 used textures, 7.02 percent of map (14 textures in wad)
Using Wadfile: \valve hammer editor\water.wad
- Contains 1 used texture, 1.75 percent of map (1 textures in wad)

added 22 additional animating textures.
Texture usage is at 1.55 mb (of 4.00 mb MAX)
0.93 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\VALVEH~1\tools\hlbsp.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1\tools\hlbsp.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1744 (0.09 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-668,-908, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2304 (0.21 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2140 (0.17 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2428 (0.18 seconds)
1.40 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\VALVEH~1\tools\hlvis.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1\tools\hlvis.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
>> There was a problem compiling the map.
>> Check the file d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\VALVEH~1\tools\hlrad.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1\tools\hlrad.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
>> There was a problem compiling the map.
>> Check the file d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.log for the cause.

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.bsp" "D:\Steam\steamapps\b00ster\counter-strike\cstrike\maps\zm_zombie_empire_v9.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.pts" "D:\Steam\steamapps\b00ster\counter-strike\cstrike\maps\zm_zombie_empire_v9.pts"

** Executing...
** Command: D:\Steam\Steam.exe
** Parameters: +map "zm_zombie_empire_v9" -game cstrike -dev -console +deathmatch 1

Vielen Dank im Vorraus an ALLE...

--

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001
08.10.2008, 22:20
TomMe



Zitat:
SolidBSP [hull 0] 500...1000...1500...1744 (0.09 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-668,-908, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Du hast ein Leak.

--

Krieg' ich jetz nen Keks?

"Ich brauch mich hier nicht zu rechtfertigen, ich bin im Internet" \m/
~zipfel

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002
08.10.2008, 22:32
stevennn



Ist dies der einzige fehler ? wie krieg ich ihn jetzt behoben und vielen Dank für die schnelle antwort ..

--

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003
08.10.2008, 22:42
TomMe



So ziehe er das Wiki zu Rate:

http://www.thewall.de/content/half-life_2:tutorials:leaks

--

Krieg' ich jetz nen Keks?

"Ich brauch mich hier nicht zu rechtfertigen, ich bin im Internet" \m/
~zipfel

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004
08.10.2008, 22:50
stevennn



so, habe es durchgelesen und die leaks behoben... jetzt kommt leider ein neuer fehler:

** Executing...
** Command: Change Directory
** Parameters: "D:\Steam\steamapps\b00ster\counter-strike"

** Executing...
** Command: D:\VALVEH~1\tools\hlcsg.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1\tools\hlcsg.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
Entering d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.72 seconds)

Using Wadfile: \valve hammer editor\cstrike.wad
- Contains 37 used textures, 67.27 percent of map (123 textures in wad)
Using Wadfile: \valve hammer editor\cs_cbble.wad
- Contains 7 used textures, 12.73 percent of map (61 textures in wad)
Using Wadfile: \valve hammer editor\tools\cs_dust.wad
- Contains 1 used texture, 1.82 percent of map (28 textures in wad)
Using Wadfile: \valve hammer editor\tools\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 5 used textures, 9.09 percent of map (24 textures in wad)
Using Wadfile: \valve hammer editor\basics.wad
- Contains 4 used textures, 7.27 percent of map (14 textures in wad)
Using Wadfile: \valve hammer editor\water.wad
- Contains 1 used texture, 1.82 percent of map (1 textures in wad)

added 20 additional animating textures.
Texture usage is at 1.52 mb (of 4.00 mb MAX)
1.08 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\VALVEH~1\tools\hlbsp.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1\tools\hlbsp.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1735 (0.10 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 500...1000...1500...2000...2286 (0.20 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 500...1000...1500...2000...2137 (0.17 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 500...1000...1500...2000...2433 (0.23 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
1.53 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\VALVEH~1\tools\hlvis.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1\tools\hlvis.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
Error: Portal file 'd:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: D:\VALVEH~1\tools\hlrad.exe
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1\tools\hlrad.exe "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9"
>> There was a problem compiling the map.
>> Check the file d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.log for the cause.

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.bsp" "D:\Steam\steamapps\b00ster\counter-strike\cstrike\maps\zm_zombie_empire_v9.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\valve hammer editor\maps\zm_zombie_empire_v9\zm_zombie_empire_v9.pts" "D:\Steam\steamapps\b00ster\counter-strike\cstrike\maps\zm_zombie_empire_v9.pts"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--

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005
08.10.2008, 23:54
Skuldoon



does not exist, cannot vis the map

nutz die sufu mit der zeile und du findest eine lösung (gabs schon zigmal)

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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006
09.10.2008, 00:21
stevennn



ok, das problem ist jetzt erledigt, nurnoch eine Sache:

Habt ihr vielleicht ein Tipp für mich wie ich das Leak für die info_player_start oder -deathmatch rausbekomme ? bin die entinities die ganze Zeit am versetzen, bringt aber leider garnichts... bitte um Tipps :)

vielen Dank

--

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007
09.10.2008, 00:23
Skuldoon



das entity, das angezeigt wird, is nur das entity, dass am nähesten am Leak dran is

stell dir vor du füllst deine map mit wasser, da wos rausläuft, is dein leak; merke: entitys sind wasserdirchlässig

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.


Dieser Beitrag wurde am 09.10.2008 um 00:23 von Skuldoon bearbeitet.
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008
09.10.2008, 00:49
stevennn



Vielen Dank, das war der entscheidenste und beste Tipp...:

das entity, das angezeigt wird, is nur das entity, dass am nähesten am Leak dran is

--

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009
09.10.2008, 01:06
stevennn



/closed

--

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010
09.10.2008, 18:19
eMo



/solved

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

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011
09.10.2008, 20:10
eMo



Darf ich das nich als gelöst markieren?

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

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012
09.10.2008, 21:12
Krifitze



Ich vermute mal stark, das darf nur der Ersteller des Threads, was ja auch sinnvoll ist.

--

Website

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