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Also ich hab ne map gemacht mit nem stationären mg prefab. dann kam ne meldung beim compilen, dass origin brushes net erlaubt sind und ich den origin brush zu nem func_rotating entitie machen muss. das hab ich gemacht, aber dann kam beim compilenfolgendes:
** Executing... ** Command: Change Directory ** Parameters: D:\Spiele\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Counter-Strike\Hammer\maps\cq_castledark.map" "D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark.map"
** Executing... ** Command: D:\Spiele\COUNTE~1\Hammer\zhlt\hlcsg.exe ** Parameters: "D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\Spiele\COUNTE~1\Hammer\zhlt\hlcsg.exe D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark Entering D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark.map Error: Entity 21 has no visible brushes
Error: No visibile brushes Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible) Howto Fix: self explanitory
----- END hlcsg -----
** Executing... ** Command: D:\Spiele\COUNTE~1\Hammer\zhlt\hlbsp.exe ** Parameters: "D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\Spiele\COUNTE~1\Hammer\zhlt\hlbsp.exe D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark >> There was a problem compiling the map. >> Check the file D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark.log for the cause.
----- END hlbsp -----
** Executing... ** Command: D:\Spiele\COUNTE~1\Hammer\zhlt\hlvis.exe ** Parameters: "D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\Spiele\COUNTE~1\Hammer\zhlt\hlvis.exe D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark >> There was a problem compiling the map. >> Check the file D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\Spiele\COUNTE~1\Hammer\zhlt\hlrad.exe ** Parameters: "D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\Spiele\COUNTE~1\Hammer\zhlt\hlrad.exe D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark >> There was a problem compiling the map. >> Check the file D:\Spiele\Counter-Strike\cstrike\maps\cq_castledark.log for the cause.
----- END hlrad -----
Bitte helft mir!
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gamEditing
Metal - The new Mainstream
mfg ginger
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