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Autor Beitrag
000
07.03.2004, 23:15
Phoenix1



Also... ich mache jetzt schon einige zeit maps... bin aber noch kein Profi :D
Beim Kompilieren kann ich kein fehler finden... könnt mal selber gucken..

** Executing...
** Command: Change Directory
** Parameters: C:\spiele\Haf Life

** Executing...
** Command: Copy File
** Parameters: "C:\cube3.map" "C:\spiele\Haf Life\cstrike\maps\cube3.map"

** Executing...
** Command: C:\PROGRA~1\zhlt\hlcsg.exe
** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\zhlt\hlcsg.exe "C:\spiele\Haf Life\cstrike\maps\cube3"
Entering C:\spiele\Haf Life\cstrike\maps\cube3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \spiele\haf life\valve\halflife.wad
- Contains 6 used textures, 85.71 percent of map (3116 textures in wad)
Using Wadfile: \spiele\haf life\cstrike\cube.wad
- Contains 1 used texture, 14.29 percent of map (1 textures in wad)
Including Wadfile: \programme\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
28.53 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\zhlt\hlbsp.exe
** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\zhlt\hlbsp.exe "C:\spiele\Haf Life\cstrike\maps\cube3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\spiele\Haf Life\cstrike\maps\cube3.prt'
21.73 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\zhlt\hlvis.exe
** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\zhlt\hlvis.exe "C:\spiele\Haf Life\cstrike\maps\cube3"
57 portalleafs
148 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 22
g_visdatasize:475 compressed from 456
0.13 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\zhlt\hlrad.exe
** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\zhlt\hlrad.exe "C:\spiele\Haf Life\cstrike\maps\cube3"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

14026 faces
Create Patches : 36066 base patches
0 opaque faces
739197 square feet [106444368.00 square inches]
64 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (68.77 seconds)
visibility matrix : 77.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.30 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (118.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
Transfer Lists : 810304 : 810.30k transfers
Indices : 977264 : 954.36k bytes
Data : 3241216 : 3.09M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)
215.34 seconds elapsed [3m 35s]

----- END hlrad -----

** Executing...
** Command: C:\spiele\HAFLIF~1\cstrike.exe
** Parameters: -game cstrike -dev -console +deathmatch1 +map "cube3"

========================================================
Also.. ich seh nix...
wenn ich dann die map starten will... kommt bei meinen 2 PC's der fehler...
".../p_p90.mdl overflew"

(also noch in der console die man beim starten sieht...
kann mir jemand helfen???

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001
07.03.2004, 23:21
Snaeng



Erstmal, bist du dir sicher dass es "overflew" und nicht "overflow" ist?
Wenn es doch Overflow ist, dann hättest du mit der Foren suche erfolg gehabt...

http://www.thewall.de/forum/showtopic.php?threadid=19408&highlight=overflow

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002
07.03.2004, 23:37
Phoenix1



LOL... hast recht mit overflow... :D
Danke für den Link...

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