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Also... ich mache jetzt schon einige zeit maps... bin aber noch kein Profi :D Beim Kompilieren kann ich kein fehler finden... könnt mal selber gucken..
** Executing... ** Command: Change Directory ** Parameters: C:\spiele\Haf Life
** Executing... ** Command: Copy File ** Parameters: "C:\cube3.map" "C:\spiele\Haf Life\cstrike\maps\cube3.map"
** Executing... ** Command: C:\PROGRA~1\zhlt\hlcsg.exe ** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\zhlt\hlcsg.exe "C:\spiele\Haf Life\cstrike\maps\cube3" Entering C:\spiele\Haf Life\cstrike\maps\cube3.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.02 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds)
Using Wadfile: \spiele\haf life\valve\halflife.wad - Contains 6 used textures, 85.71 percent of map (3116 textures in wad) Using Wadfile: \spiele\haf life\cstrike\cube.wad - Contains 1 used texture, 14.29 percent of map (1 textures in wad) Including Wadfile: \programme\zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
added 2 additional animating textures. Texture usage is at 0.03 mb (of 4.00 mb MAX) 28.53 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\zhlt\hlbsp.exe ** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\zhlt\hlbsp.exe "C:\spiele\Haf Life\cstrike\maps\cube3"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\spiele\Haf Life\cstrike\maps\cube3.prt' 21.73 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\zhlt\hlvis.exe ** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\zhlt\hlvis.exe "C:\spiele\Haf Life\cstrike\maps\cube3" 57 portalleafs 148 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) average leafs visible: 22 g_visdatasize:475 compressed from 456 0.13 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\zhlt\hlrad.exe ** Parameters: "C:\spiele\Haf Life\cstrike\maps\cube3"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\zhlt\hlrad.exe "C:\spiele\Haf Life\cstrike\maps\cube3"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
14026 faces Create Patches : 36066 base patches 0 opaque faces 739197 square feet [106444368.00 square inches] 64 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (68.77 seconds) visibility matrix : 77.5 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.30 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (118.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds) Transfer Lists : 810304 : 810.30k transfers Indices : 977264 : 954.36k bytes Data : 3241216 : 3.09M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds) 215.34 seconds elapsed [3m 35s]
----- END hlrad -----
** Executing... ** Command: C:\spiele\HAFLIF~1\cstrike.exe ** Parameters: -game cstrike -dev -console +deathmatch1 +map "cube3"
======================================================== Also.. ich seh nix... wenn ich dann die map starten will... kommt bei meinen 2 PC's der fehler... ".../p_p90.mdl overflew"
(also noch in der console die man beim starten sieht... kann mir jemand helfen???
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