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Autor Beitrag
000
05.06.2001, 18:02
Koempy



Könnt ihr irgendetwas dazu sagen?

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: F:\MAP\compiler\hlcsg.exe -high -dev 1 F:\MAP\AMG.MAP
Developer messages enabled : [Error]

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering F:\MAP\AMG.MAP
CreateBrush:
(126.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(22.09 seconds)
Using WAD File: \spiele\half-life\valve\cs_747.wad
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\valve\decals.wad
Using WAD File: \spiele\half-life\valve\cstrike.wad
Using WAD File: \spiele\half-life\valve\spraypaint.wad
Using WAD File: \spiele\half-life\valve\xeno.wad
Using WAD File: \spiele\half-life\cstrike\itsitaly.wad
Using WAD File: \spiele\half-life\cstrike\as_riverside.wad
added 15 additional animating textures.
Texture usage is at 1.33 mb (of 4.00 mb MAX)
151.62 seconds elapsed [2m 31s]

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: F:\MAP\compiler\hlbsp.exe -high -dev 1 F:\MAP\AMG.MAP
Developer messages enabled : [Error]

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'F:\MAP\AMG.prt'
51.63 seconds elapsed

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: F:\MAP\compiler\hlvis.exe -high -dev 1 F:\MAP\AMG.MAP
Developer messages enabled : [Error]

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

4688 portalleafs
14210 numportals
BasePortalVis:
(380.01 seconds)
LeafThread:
(10583.38 seconds)
average leafs visible: 556
g_visdatasize:956188 compressed from 2747168
10965.13 seconds elapsed [3h 2m 45s]

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad2.exe -high -sparse -dev 1 F:\MAP\AMG.MAP
Developer messages enabled : [Error]

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'F:\MAP\compiler\lights.rad']
[48 texlights parsed from 'F:\MAP\compiler\lights.rad']

21808 faces
Create Patches : 65353 base patches
0 opaque faces
959837 square feet [138216544.00 square inches]
1022 direct lights

BuildFacelights:
(394.47 seconds)
BuildVisLeafs:
Warning: in SetVisBit(), y > num_patches
Warning: in SetVisBit(), y > num_patches
Warning: in SetVisBit(), y > num_patches

Ich hab meine map schon sehr viel vereinfacht!

---------------------------------------------------------------------------

Habs doch hinbekommen mit:
-texchop 96 und -chop 96

--

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001
09.06.2001, 10:00
e-J@µ



wow du hast ja 1022 Lichtquellen in deiner MAp
und für Leaf Thread haste 3 Stunden gebraucht
ganz schön lang

mfg m291

--

ê-j@µ is nur mein 2.NickName
m 291 is mein richtiger NickName

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002
09.06.2001, 13:22
Koempy



Ich hab in meiner map nur 3 lichtquellen!

--

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