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Autor Beitrag
000
29.03.2003, 19:11
StErOiD



Ich weiss net was ich tun soll.... HELP

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Programme\Spiele\half-life\cstrike\maps\de_fort.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (33.23 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.23 seconds)
Using WAD File: \programme\spiele\half-life\cstrike\de_burg.wad
added 9 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 3.45 mb (of 4.00 mb MAX)
47.73 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLBSP.EXE
** Parameters: "C:\Programme\Spiele\half-life\cstrike\maps\de_fort"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLBSP.EXE C:\Programme\Spiele\half-life\cstrike\maps\de_fort

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Spiele\half-life\cstrike\maps\de_fort.prt'
26.26 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLVIS.EXE
** Parameters: -fast "C:\Programme\Spiele\half-life\cstrike\maps\de_fort"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLVIS.EXE -fast C:\Programme\Spiele\half-life\cstrike\maps\de_fort

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

2253 portalleafs
7577 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (109.30 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 8 and 7:
(1400.000 2740.000 -256.000)
(1400.000 2552.000 -96.000)
(1400.000 2552.000 -96.000)
(1340.000 2680.000 -256.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 635 and 637:
(1167.999 1024.000 -336.000)
(1148.307 1024.000 -350.769)
(1148.308 1024.000 -350.769)
(1167.824 1040.000 -348.132)
(1193.143 1040.000 -329.143)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 900 and 903:
(-88.000 1256.000 -96.000)
(-88.000 1256.000 -96.000)
(-148.000 1128.000 -256.000)
(-216.000 1128.000 -256.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1306 and 1307:
(1240.000 -301.818 -373.818)
(1240.000 -309.550 -418.000)
(1333.161 -378.839 -441.290)
(1344.000 -368.000 -336.000)
(1344.001 -368.001 -336.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1754 and 1756:
(560.000 252.000 -512.000)
(560.000 258.667 -498.667)
(560.000 258.667 -498.667)
(608.000 258.667 -498.667)
(608.000 252.000 -512.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1910 and 1908:
(-88.000 -488.000 -96.000)
(-88.000 -488.000 -96.000)
(-0.000 -400.000 -206.000)
(32.000 -400.000 -246.000)
(32.000 -431.750 -246.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1911 and 1908:
(-88.000 -488.000 -96.000)
(-88.000 -488.000 -96.000)
(32.000 -608.000 -246.000)
(32.000 -784.250 -246.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1912 and 1908:
(-88.000 -488.000 -96.000)
(-88.000 -488.000 -96.000)
(32.000 -544.250 -246.000)
(32.000 -608.000 -246.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 2231 and 2229:
(-76.750 -1760.000 -126.000)
(-88.000 -1784.000 -96.000)
(-88.000 -1784.000 -96.000)
(-64.000 -1760.000 -126.000)

average leafs visible: 1684
g_visdatasize:602781 compressed from 635346
109.90 seconds elapsed [1m 49s]

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLRAD.EXE
** Parameters: "C:\Programme\Spiele\half-life\cstrike\maps\de_fort"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLRAD.EXE C:\Programme\Spiele\half-life\cstrike\maps\de_fort

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\PROGRAMME\SPIELE\HALF-LIFE\HAMMER\TOOLS\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\SPIELE\HALF-LIFE\HAMMER\TOOLS\lights.rad']

9641 faces
Create Patches : 34164 base patches
0 opaque faces
189777 square feet [27327990.00 square inches]
97 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (247.60 seconds)
visibility matrix : 69.6 megs
Failed to allocate s_vismatrixError: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

----- END hlrad -----

P.S. Forunsuche ist auch nix da ich net weiss wonach ich suchen soll

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001
29.03.2003, 19:26
K-Putt



Wie wärs wenn du nach dem Fehler suchst? Da steht doch eindeutig mehrere male "Warning: Leaf portals saw into leaf".
Nun gehst du zu Forensuche und tippst "Leaf portals saw into leaf" ein, und siehe da -> 13 treffer.

--

Rambo Engineer @ Drippy's 2fort - finest TFC 1.5 || Bild Upload || The world's most advanced open source database

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002
29.03.2003, 20:01
StErOiD



thx.. stimmt ich depp....

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003
30.03.2003, 13:00
Tubgirl



Wobei der Leaf-Portal-saw-into-Leaf-Fehler fast egal ist, weil so gut wie harmlos.

Zitat:
Failed to allocate s_vismatrixError: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
DAS ist das wahre Problem

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004
30.03.2003, 15:59
StErOiD



aber wie verhindern?

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005
30.03.2003, 16:24
ScyTheMan
Moderator


Zitat:
K-Putt postete
Wie wärs wenn du nach dem Fehler suchst? Da steht doch eindeutig mehrere male "Warning: Leaf portals saw into leaf".
Nun gehst du zu Forensuche und tippst "Leaf portals saw into leaf" ein, und siehe da -> 13 treffer.
Oder du machst dir mal die Arbeit und schaust in den compile-error Artikel. Aber Achtung, nicht überanstrengen!

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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006
31.03.2003, 13:43
[ LOD q|p Silver ]



Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 3.45 mb (of 4.00 mb MAX)
47.73 seconds elapsed

Und die CLIP-Texture findet er auch nicht.. also könnte auch das den fehler auslösen. Diese Texture ist normalerweise bei zhlt in einer eigenen wad dabei.

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Homepage: THE CONSPIRACY IN SHADOW
Visit : HalfLife-Mods.com, HalfLife.org

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007
31.03.2003, 13:57
Onkel Dittmeyer



Negativ, sonst stünde da ja wohl "Error" und nicht "Warning". Das Proble is wie Pepe schon sagte, dass der Compiler keinen Speicher mehr allozieren kann weil anscheinend das Swap File voll is oder die Partition auf der es sich befindet voll ist. Lösung: Swap File Limit höher stellen oder auf andere Partition packen.

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