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Ich habe eine Weile nicht mehr an dieser map weitergearbeitet weil es mich mit dem unschwimmbaren vehicle geärgert hat. Doch jetzt wollte ich mal weiterfahren und ich fand eine lösung ich sank den wasserspiegel so dass das vehicle gut darübergleiten kann.
Jetzt wieder zu meinem zweiten Problem: Ich habe die Regeln oben beachtet. Doch die map ist immer noch dunkel ich habe ein gebäude gemacht in dem ich ein light_spot testete, dies dann auch funktioniert. Doch dieses light_environment (habe nachgeschaut) will einfach nicht! Log:
** Executing... ** Command: Change Directory ** Parameters: "C:\Programme\Steam\SteamApps\lukas731993\counter-strike"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\lukas\software\games\mapping\mapping cs\motorboat" Entering c:\lukas\software\games\mapping\mapping cs\motorboat.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) SetModelCenters: 10%...50%...60%... (0.02 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\half life\halflife.wad - Contains 21 used textures, 84.00 percent of map (3116 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\half life\liquids.wad - Contains 1 used texture, 4.00 percent of map (32 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\half life\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\half life\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\counter strike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\counter strike\chateau.wad - Contains 3 used textures, 12.00 percent of map (136 textures in wad) Using Wadfile: \lukas\software\games\mapping\mapping cs\counter strike texturen\counter strike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
added 1 additional animating textures. Texture usage is at 0.36 mb (of 4.00 mb MAX) 0.78 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\lukas\software\games\mapping\mapping cs\motorboat"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 353 (0.03 seconds) BSP generation successful, writing portal file 'c:\lukas\software\games\mapping\mapping cs\motorboat.prt' SolidBSP [hull 1] 500 (0.03 seconds) SolidBSP [hull 2] 500...509 (0.02 seconds) SolidBSP [hull 3] 500...507 (0.03 seconds) 0.67 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat"
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\lukas\software\games\mapping\mapping cs\motorboat" 157 portalleafs 455 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds) average leafs visible: 98 g_visdatasize:3298 compressed from 3140 1.44 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\lukas\software\games\mapping\mapping cs\motorboat"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
2688 faces Create Patches : 27079 base patches 0 opaque faces 474677 square feet [68353600.00 square inches] 82 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (90.81 seconds) visibility matrix : 43.7 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (88.38 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (49.00 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (37.75 seconds) Transfer Lists : 55067108 : 55.07M transfers Indices : 27172924 : 25.91M bytes Data : 220268432 : 210.06M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.33 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.69 seconds) 274.97 seconds elapsed [4m 34s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat.bsp" "C:\Programme\Steam\SteamApps\lukas731993\counter-strike\cstrike_german\maps\motorboat.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\lukas\software\games\mapping\mapping cs\motorboat.pts" "C:\Programme\Steam\SteamApps\lukas731993\counter-strike\cstrike_german\maps\motorboat.pts"
Map: motorboat
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