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Autor Beitrag
000
28.12.2005, 18:52
laire



** Executing...
** Command: Change Directory
** Parameters: "D:\Programme\Steam\SteamApps\cs-laire@web.de"

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "d:\programme\valve hammer editor\maps\test"
Entering d:\programme\valve hammer editor\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)

Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\aaa.wad
- Warning: Larger than expected texture (348972 bytes): '16TILE05'
- Warning: Larger than expected texture (348972 bytes): '16TILE12'
- Warning: Larger than expected texture (348972 bytes): 'ASPH01'
- Warning: Larger than expected texture (348972 bytes): 'BARK01'
- Warning: Larger than expected texture (348972 bytes): 'CONC01'
- Warning: Larger than expected texture (348972 bytes): 'BRICK02'
- Warning: Larger than expected texture (348972 bytes): 'BRASS01'
- Warning: Larger than expected texture (348972 bytes): 'COBBLES01'
- Warning: Larger than expected texture (348972 bytes): 'COPPER01'
- Warning: Larger than expected texture (348972 bytes): 'BLINDS01'
- Warning: Larger than expected texture (348972 bytes): 'IRON05'
- Warning: Larger than expected texture (348972 bytes): 'BRICK01'
- Warning: Larger than expected texture (348972 bytes): 'CONC04'
- Warning: Larger than expected texture (348972 bytes): 'MUD02'
- Warning: Larger than expected texture (348972 bytes): 'CONC05'
- Warning: Larger than expected texture (348972 bytes): 'CONC03'
- Warning: Larger than expected texture (348972 bytes): 'BRICK04'
- Warning: Larger than expected texture (348972 bytes): 'REDBEECH'
- Warning: Larger than expected texture (348972 bytes): 'PLANKS02'
- Warning: Larger than expected texture (348972 bytes): 'BRICK03'
- Warning: Larger than expected texture (348972 bytes): 'STONE08'
- Warning: Larger than expected texture (348972 bytes): 'STONE16'
- Warning: Larger than expected texture (348972 bytes): 'PEBBLE02'
- Warning: Larger than expected texture (348972 bytes): 'PLAST03'
- Warning: Larger than expected texture (348972 bytes): 'PEBBLE01'
- Warning: Larger than expected texture (348972 bytes): 'STONE15'
- Warning: Larger than expected texture (348972 bytes): 'STONE24'
- Warning: Larger than expected texture (348972 bytes): 'WOOD03'
- Warning: Larger than expected texture (348972 bytes): 'GROUND02'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (348972 bytes): 'VERDIG01'
- Warning: Larger than expected texture (348972 bytes): 'GROUND04'
- Warning: Larger than expected texture (348972 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'TEXTIL02'
- Warning: Larger than expected texture (348972 bytes): 'WALL01'
- Warning: Larger than expected texture (1042688 bytes): 'DACHZIEGEL2'
- Contains 9 used textures, 64.29 percent of map (37 textures in wad)
Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\halflife.wad
- Contains 5 used textures, 35.71 percent of map (3116 textures in wad)
Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Texture usage is at 3.42 mb (of 4.00 mb MAX)
1.00 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "d:\programme\valve hammer editor\maps\test"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\programme\valve hammer editor\maps\test.prt'
1.44 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "d:\programme\valve hammer editor\maps\test"
387 portalleafs
1179 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.13 seconds)
average leafs visible: 85
g_visdatasize:16439 compressed from 18963
6.47 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "d:\programme\valve hammer editor\maps\test"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']

4011 faces
Create Patches : 37844 base patches
0 opaque faces
178963 square feet [25770728.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (64.88 seconds)
visibility matrix : 85.4 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (158.28 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (172.58 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (103.53 seconds)
Transfer Lists : 155731454 : 155.73M transfers
Indices : 22479216 : 21.44M bytes
Data : 622925816 : 594.07M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.83 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.67 seconds)
529.92 seconds elapsed [8m 49s]

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\programme\valve hammer editor\maps\test.bsp" "D:\Programme\Steam\SteamApps\cs-laire@web.de\counter-strike\cstrike\maps\test.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:\programme\valve hammer editor\maps\test.pts" "D:\Programme\Steam\SteamApps\cs-laire@web.de\counter-strike\cstrike\maps\test.pts"

______________________________________________

wenn mir jemand helfen könnte ich bekomme beim öffnen der map in cs immer eine fehlermeldung... "file read failure"

ich habe eine map gemacht die zum teil aus dreiecksblöcken besteht ich hoffe nicht dass das problem ist weil ich irgendwas gelesen hab von wegen konvexe formen und dürfen nicht schräg sein... der kommentar war ein wenig durcheinander... ich habe übrigends eine eigene wad zusammengestellt daran kann es eigentlich auch nicht liegen weil ich die map vorher schon mal starten konnte

vielen dank für eure hilfe

mfg laire

--

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001
28.12.2005, 19:11
tommydanger



Kommt sonst noch eine Fehlermeldung beim Starten vor?
Der "Warning: Larger than expected texture.." Fehler ist, wenn er vereinzelt auftritt nicht so schlimm (afaik dürfen die Texturen nicht größer gleich 512² sein?!)
Aber in deinem Fall siehts so aus als ob die vielen "Warning: Larger than expected texture..." Fehler dazu führen das er abstürzt weil eventuell der Grakaspeicher voll ist, was ich mir aber nicht vorstellen kann, da du die 4 MB Texturenspeicher noch nicht erreicht hast.
Naja versuch die besagten Texturen kleiner zu machen, sollte dann gehen

--

IDF - a HL2 TC
Source Compile Analyzer v1.2b
too much is never enough -> happyhardcore.com

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002
28.12.2005, 19:43
laire



ok danke das werd ich mal versuchen, wenns noch nicht geht meld ich mich wieder ^^

--

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003
29.12.2005, 17:17
laire



nun habe ich ein anderes problem... ich habe die map weitergemacht und die texturen auf das vielfache von 16 umgewandelt alles klappt so weit, bis dann auf einmal die meldung kam "das system kann die angegebene datei nicht finden". wahrscheinlich weil ich mit etwas anderem ein problem habe da steht irgendwas von texture memory usage ist zu hoch, aber seht selbst

danke für die hilfe

_______________________________________________________________

** Executing...
** Command: Change Directory
** Parameters: "D:\Programme\Steam\SteamApps\cs-laire@web.de"

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "d:\programme\valve hammer editor\maps\test"
Entering d:\programme\valve hammer editor\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.83 seconds)

Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\aaa.wad
- Warning: Larger than expected texture (348972 bytes): '16TILE05'
- Warning: Larger than expected texture (348972 bytes): '16TILE12'
- Warning: Larger than expected texture (348972 bytes): 'ASPH01'
- Warning: Larger than expected texture (348972 bytes): 'BARK01'
- Warning: Larger than expected texture (348972 bytes): 'CONC01'
- Warning: Larger than expected texture (348972 bytes): 'BRICK02'
- Warning: Larger than expected texture (348972 bytes): 'BRASS01'
- Warning: Larger than expected texture (348972 bytes): 'COBBLES01'
- Warning: Larger than expected texture (348972 bytes): 'COPPER01'
- Warning: Larger than expected texture (348972 bytes): 'BLINDS01'
- Warning: Larger than expected texture (348972 bytes): 'IRON05'
- Warning: Larger than expected texture (348972 bytes): 'BRICK01'
- Warning: Larger than expected texture (348972 bytes): 'CONC04'
- Warning: Larger than expected texture (348972 bytes): 'MUD02'
- Warning: Larger than expected texture (348972 bytes): 'CONC05'
- Warning: Larger than expected texture (348972 bytes): 'CONC03'
- Warning: Larger than expected texture (348972 bytes): 'BRICK04'
- Warning: Larger than expected texture (348972 bytes): 'REDBEECH'
- Warning: Larger than expected texture (348972 bytes): 'PLANKS02'
- Warning: Larger than expected texture (348972 bytes): 'BRICK03'
- Warning: Larger than expected texture (348972 bytes): 'STONE08'
- Warning: Larger than expected texture (348972 bytes): 'STONE16'
- Warning: Larger than expected texture (348972 bytes): 'PEBBLE02'
- Warning: Larger than expected texture (348972 bytes): 'PLAST03'
- Warning: Larger than expected texture (348972 bytes): 'PEBBLE01'
- Warning: Larger than expected texture (348972 bytes): 'STONE15'
- Warning: Larger than expected texture (348972 bytes): 'STONE24'
- Warning: Larger than expected texture (348972 bytes): 'WOOD03'
- Warning: Larger than expected texture (348972 bytes): 'GROUND02'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (348972 bytes): 'VERDIG01'
- Warning: Larger than expected texture (348972 bytes): 'GROUND04'
- Warning: Larger than expected texture (348972 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'TEXTIL02'
- Warning: Larger than expected texture (348972 bytes): 'WALL01'
- Warning: Larger than expected texture (348972 bytes): 'DACHZIEGEL3'
- Contains 14 used textures, 77.78 percent of map (39 textures in wad)
Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\halflife.wad
- Contains 4 used textures, 22.22 percent of map (3116 textures in wad)
Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "d:\programme\valve hammer editor\maps\test"
>> There was a problem compiling the map.
>> Check the file d:\programme\valve hammer editor\maps\test.log for the cause.

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "d:\programme\valve hammer editor\maps\test"
>> There was a problem compiling the map.
>> Check the file d:\programme\valve hammer editor\maps\test.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "d:\programme\valve hammer editor\maps\test"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "d:\programme\valve hammer editor\maps\test"
>> There was a problem compiling the map.
>> Check the file d:\programme\valve hammer editor\maps\test.log for the cause.

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "d:\programme\valve hammer editor\maps\test.bsp" "D:\Programme\Steam\SteamApps\cs-laire@web.de\counter-strike\cstrike\maps\test.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--

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004
29.12.2005, 17:42
Cracker



Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

dass is dieser fehler, die antwort steht ja eigentlich schon drinnen:
Howto Fix: Merge similar textures, remove unused textures from the map

du solltest unbenutzte Texturen aufjedenfall mal rausnehmen, und du hast zuviele verschiedene Texturen hergenommen, der speicher ist anscheinend schon überschritten, du solltest unbenutzte oder selten benutzte texturen entfernen

manche Texturen sind, wie du weisst auch zu gross geworden, ich würde diese texturen, wie schon oben gesagt wurde, nochmals verkleinern

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 29.12.2005 um 17:43 von (PSB)Cracker bearbeitet.
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005
29.12.2005, 17:57
laire



dank dir cracker

ich hab alle rausgenommen die ich nicht brauchte, außer die vonner hl.wad hat geklappt weil die glaub ich auch ziemlich groß sind 512x512. ich weiß nicht wie groß sollten die texturen so im normalfall sein?

vielen dank

laire

--

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