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** Executing... ** Command: Change Directory ** Parameters: "D:\Programme\Steam\SteamApps\cs-laire@web.de"
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "d:\programme\valve hammer editor\maps\test"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "d:\programme\valve hammer editor\maps\test" Entering d:\programme\valve hammer editor\maps\test.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\aaa.wad - Warning: Larger than expected texture (348972 bytes): '16TILE05' - Warning: Larger than expected texture (348972 bytes): '16TILE12' - Warning: Larger than expected texture (348972 bytes): 'ASPH01' - Warning: Larger than expected texture (348972 bytes): 'BARK01' - Warning: Larger than expected texture (348972 bytes): 'CONC01' - Warning: Larger than expected texture (348972 bytes): 'BRICK02' - Warning: Larger than expected texture (348972 bytes): 'BRASS01' - Warning: Larger than expected texture (348972 bytes): 'COBBLES01' - Warning: Larger than expected texture (348972 bytes): 'COPPER01' - Warning: Larger than expected texture (348972 bytes): 'BLINDS01' - Warning: Larger than expected texture (348972 bytes): 'IRON05' - Warning: Larger than expected texture (348972 bytes): 'BRICK01' - Warning: Larger than expected texture (348972 bytes): 'CONC04' - Warning: Larger than expected texture (348972 bytes): 'MUD02' - Warning: Larger than expected texture (348972 bytes): 'CONC05' - Warning: Larger than expected texture (348972 bytes): 'CONC03' - Warning: Larger than expected texture (348972 bytes): 'BRICK04' - Warning: Larger than expected texture (348972 bytes): 'REDBEECH' - Warning: Larger than expected texture (348972 bytes): 'PLANKS02' - Warning: Larger than expected texture (348972 bytes): 'BRICK03' - Warning: Larger than expected texture (348972 bytes): 'STONE08' - Warning: Larger than expected texture (348972 bytes): 'STONE16' - Warning: Larger than expected texture (348972 bytes): 'PEBBLE02' - Warning: Larger than expected texture (348972 bytes): 'PLAST03' - Warning: Larger than expected texture (348972 bytes): 'PEBBLE01' - Warning: Larger than expected texture (348972 bytes): 'STONE15' - Warning: Larger than expected texture (348972 bytes): 'STONE24' - Warning: Larger than expected texture (348972 bytes): 'WOOD03' - Warning: Larger than expected texture (348972 bytes): 'GROUND02' - Warning: Larger than expected texture (348972 bytes): 'STONE01' - Warning: Larger than expected texture (348972 bytes): 'VERDIG01' - Warning: Larger than expected texture (348972 bytes): 'GROUND04' - Warning: Larger than expected texture (348972 bytes): 'STONE05' - Warning: Larger than expected texture (348972 bytes): 'TEXTIL02' - Warning: Larger than expected texture (348972 bytes): 'WALL01' - Warning: Larger than expected texture (1042688 bytes): 'DACHZIEGEL2' - Contains 9 used textures, 64.29 percent of map (37 textures in wad) Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\halflife.wad - Contains 5 used textures, 35.71 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\cs-laire@web.de\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Texture usage is at 3.42 mb (of 4.00 mb MAX) 1.00 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "d:\programme\valve hammer editor\maps\test"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "d:\programme\valve hammer editor\maps\test"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'd:\programme\valve hammer editor\maps\test.prt' 1.44 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "d:\programme\valve hammer editor\maps\test"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "d:\programme\valve hammer editor\maps\test" 387 portalleafs 1179 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.13 seconds) average leafs visible: 85 g_visdatasize:16439 compressed from 18963 6.47 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "d:\programme\valve hammer editor\maps\test"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "d:\programme\valve hammer editor\maps\test"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
4011 faces Create Patches : 37844 base patches 0 opaque faces 178963 square feet [25770728.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (64.88 seconds) visibility matrix : 85.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (158.28 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (172.58 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (103.53 seconds) Transfer Lists : 155731454 : 155.73M transfers Indices : 22479216 : 21.44M bytes Data : 622925816 : 594.07M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.83 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.67 seconds) 529.92 seconds elapsed [8m 49s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "d:\programme\valve hammer editor\maps\test.bsp" "D:\Programme\Steam\SteamApps\cs-laire@web.de\counter-strike\cstrike\maps\test.bsp"
** Executing... ** Command: Copy File ** Parameters: "d:\programme\valve hammer editor\maps\test.pts" "D:\Programme\Steam\SteamApps\cs-laire@web.de\counter-strike\cstrike\maps\test.pts"
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wenn mir jemand helfen könnte ich bekomme beim öffnen der map in cs immer eine fehlermeldung... "file read failure"
ich habe eine map gemacht die zum teil aus dreiecksblöcken besteht ich hoffe nicht dass das problem ist weil ich irgendwas gelesen hab von wegen konvexe formen und dürfen nicht schräg sein... der kommentar war ein wenig durcheinander... ich habe übrigends eine eigene wad zusammengestellt daran kann es eigentlich auch nicht liegen weil ich die map vorher schon mal starten konnte
vielen dank für eure hilfe
mfg laire
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