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Autor Beitrag
000
13.06.2007, 12:46
GraFixD



Habe eine Frage !

Also ich hab meine Map gebaut und immer wieder getestet !
Sie hat auch jedes mal funktioniert!

Doch dann baute ich weiter den Waffenraum, ich compilte und
wollte testen aber als dort stand : Dinges werden im Precache gespeichert, kam folgender Fehler: AllocBlock: full und das SPiel brach ab !

kann mir jemand vll helfen ?

Wäre nett ! Achso heir mein Log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\baix\condition zero\czero_german

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Robin\Valve Hammer Editor\Projekte\unbekannt2.map" "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.map"

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
Entering C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
20%...40%...50%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

Using Wadfile: \users\robin\valve hammer editor\wads\german_brushwork.wad
- Contains 6 used textures, 21.43 percent of map (11 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\mad_adria.wad
- Contains 2 used textures, 7.14 percent of map (53 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\mad_spain.wad
- Contains 11 used textures, 39.29 percent of map (108 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\halflife.wad
- Contains 7 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\campermaschine.wad
- Contains 2 used textures, 7.14 percent of map (2 textures in wad)

Texture usage is at 0.59 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 353 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.prt'
SolidBSP [hull 1] 483 (0.03 seconds)
SolidBSP [hull 2] 500...512 (0.04 seconds)
SolidBSP [hull 3] 500...533 (0.03 seconds)
0.42 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe
** Parameters: -fast "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"

g_fastvis = true
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe -fast "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
184 portalleafs
608 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 109 and 107:
(1120.000 64.000 -656.000)
(784.000 64.000 -600.000)
(784.000 536.000 -600.000)
(1012.923 640.056 -638.154)
(1104.001 614.182 -653.333)
(1120.000 609.247 -656.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 111 and 109:
(1140.571 64.000 -609.143)
(1096.000 64.000 -608.000)
(1096.000 646.455 -608.000)
(1104.001 644.951 -608.205)
(1140.571 637.187 -609.143)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 121 and 109:
(1096.000 184.000 -608.000)
(864.889 184.000 -602.074)
(784.000 212.000 -600.000)
(784.000 536.000 -600.000)
(1093.504 646.924 -607.936)
(1096.000 646.455 -608.000)

average leafs visible: 103
g_visdatasize:4633 compressed from 4232
0.08 seconds elapsed

----- END hlvis -----

Freue mich auf eure Antworten :D

GrafixD

ps.: in anderen threads habe ich schon geguckt aber dort wurde nie eine Lösung genannt !

--

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visit us @ www.german-brushwork.de

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001
13.06.2007, 13:38
Killernoob



Beim Kompilieren hat dein Editor dein Editor den Kompilier Rad nicht ausgeführt, schau am besten erstmal in deinen Einstellungen nach ob du das nicht falsch eingegeben oder vergessen hast.

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