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Habe eine Frage !
Also ich hab meine Map gebaut und immer wieder getestet ! Sie hat auch jedes mal funktioniert!
Doch dann baute ich weiter den Waffenraum, ich compilte und wollte testen aber als dort stand : Dinges werden im Precache gespeichert, kam folgender Fehler: AllocBlock: full und das SPiel brach ab !
kann mir jemand vll helfen ?
Wäre nett ! Achso heir mein Log:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve\Steam\SteamApps\baix\condition zero\czero_german
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Robin\Valve Hammer Editor\Projekte\unbekannt2.map" "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.map"
** Executing... ** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe ** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2" Entering C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SetModelCenters: 20%...40%...50%...70%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
Using Wadfile: \users\robin\valve hammer editor\wads\german_brushwork.wad - Contains 6 used textures, 21.43 percent of map (11 textures in wad) Using Wadfile: \users\robin\valve hammer editor\wads\mad_adria.wad - Contains 2 used textures, 7.14 percent of map (53 textures in wad) Using Wadfile: \users\robin\valve hammer editor\wads\mad_spain.wad - Contains 11 used textures, 39.29 percent of map (108 textures in wad) Using Wadfile: \users\robin\valve hammer editor\wads\halflife.wad - Contains 7 used textures, 25.00 percent of map (3116 textures in wad) Using Wadfile: \users\robin\valve hammer editor\wads\campermaschine.wad - Contains 2 used textures, 7.14 percent of map (2 textures in wad)
Texture usage is at 0.59 mb (of 4.00 mb MAX) 0.31 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe ** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 353 (0.02 seconds) BSP generation successful, writing portal file 'C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2.prt' SolidBSP [hull 1] 483 (0.03 seconds) SolidBSP [hull 2] 500...512 (0.04 seconds) SolidBSP [hull 3] 500...533 (0.03 seconds) 0.42 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe ** Parameters: -fast "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2"
g_fastvis = true hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe -fast "C:\Users\Robin\Valve Hammer Editor\maps\unbekannt2" 184 portalleafs 608 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 109 and 107: (1120.000 64.000 -656.000) (784.000 64.000 -600.000) (784.000 536.000 -600.000) (1012.923 640.056 -638.154) (1104.001 614.182 -653.333) (1120.000 609.247 -656.000)
Warning: Leaf portals saw into leaf Problem at portal between leaves 111 and 109: (1140.571 64.000 -609.143) (1096.000 64.000 -608.000) (1096.000 646.455 -608.000) (1104.001 644.951 -608.205) (1140.571 637.187 -609.143)
Warning: Leaf portals saw into leaf Problem at portal between leaves 121 and 109: (1096.000 184.000 -608.000) (864.889 184.000 -602.074) (784.000 212.000 -600.000) (784.000 536.000 -600.000) (1093.504 646.924 -607.936) (1096.000 646.455 -608.000)
average leafs visible: 103 g_visdatasize:4633 compressed from 4232 0.08 seconds elapsed
----- END hlvis -----
Freue mich auf eure Antworten :D
GrafixD
ps.: in anderen threads habe ich schon geguckt aber dort wurde nie eine Lösung genannt !
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GER-BRUSHWORK |Ba!x '*
*we make you play! visit us @ www.german-brushwork.de
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