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Autor Beitrag
000
25.01.2001, 23:08
Roadrunner



Hier der Log auszug:

** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Half-Life\cstrike\de_dust2001.map" "C:\Half-Life\cstrike\maps\de_dust2001.map"

** Executing...
** Command: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlcsg.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlcsg v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlcsg.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

glview [ off ] [ off ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Half-Life\cstrike\maps\de_dust2001.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (33.670000 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.000000 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (8.950001 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\cstrike\decals.wad
Using WAD File: \half-life\cstrike\cs_dust.wad
added 11 additional animating textures.
Texture usage is at 1.00 mb (of 4.00 mb MAX)
43.17 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlbsp.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlbsp v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlbsp.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

writing C:\Half-Life\cstrike\maps\de_dust2001.prt
14.28 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlrad.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlrad v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\WINDOWS\Desktop\WorldCraft\zhlt\hlrad.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

Warning: Could not open texlight file C:\WINDOWS\DESKTOP\WORLDCRAFT\ZHLT\lights.rad
Warning: No vis information, direct lighting only.
7706 faces
Create Patches : 34321 base patches
0 opaque faces
304993 square feet [43919112.00 square inches]
19 direct lights

BuildFacelights:
10..20..30..40..Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

Was das fürn fehler und wie beheb ich den?
Oben steht zwar "howtofix" ..hab ich gemacht aber da steht so ein fehler nicht! Hilfe!!!!
Bye Road

--

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001
26.01.2001, 08:51
Doomhammer



1.kann der kompiler die lights.rad ned öffnen ,solltest du auch beheben
2.ist ein face malformed , vielleicht durch carven, vertex manipulation o.ä. enstanden. wenn kein error in wc erscheint, lad mal nur das .map in wc und probiers dann !

--

Doomhammer
Obwohl wir nicht mehr die Stärke besitzen durch die in früheren Zeiten Himmel und Erde Bewegt werden konnten, sind wir doch immernoch eine Gruppe fest entschlossen Menschen, zwar geschwächt durch die Zeit und die Schläge des Schicksals, aber weiterhin durch den starken Willen beseelt stets zu suchen, stets zu finden und niemals aufzugeben
"Ulysses", Alfred Lord Tennyson || Your Truth Is Fiction, Your Reality Is Fake || Hinterfragt alles und glaubt nichts

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