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Erst mal mein compile logfile...
** Executing... ** Command: Change Directory ** Parameters: "D:\CounterStrike"
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "d:\counterstrike\valve\maps\prisma"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe d:\counterstrike\valve\maps\prisma Entering d:\counterstrike\valve\maps\prisma.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.10 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.86 seconds)
Using Wadfile: \counterstrike\valve\halflife.wad - Contains 90 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: \counterstrike\valve\chateau.wad - Contains 2 used textures, 1.85 percent of map (136 textures in wad) Using Wadfile: \counterstrike\valve\cs_bdog.wad - Contains 2 used textures, 1.85 percent of map (132 textures in wad) Using Wadfile: \counterstrike\valve\minivan.wad - Contains 4 used textures, 3.70 percent of map (4 textures in wad) Using Wadfile: \counterstrike\valve\truck.wad - Contains 10 used textures, 9.26 percent of map (11 textures in wad)
added 3 additional animating textures. Texture usage is at 1.36 mb (of 4.00 mb MAX) 22.81 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "d:\counterstrike\valve\maps\prisma"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe d:\counterstrike\valve\maps\prisma
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_start @ (1084,-1469,-604) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (-1120, 535,-300) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ (-1120, 535,-300) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (-1120, 535,-300) 17.33 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: -fast "d:\counterstrike\valve\maps\prisma"
g_fastvis = true hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe -fast d:\counterstrike\valve\maps\prisma >> There was a problem compiling the map. >> Check the file d:\counterstrike\valve\maps\prisma.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "d:\counterstrike\valve\maps\prisma"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe d:\counterstrike\valve\maps\prisma >> There was a problem compiling the map. >> Check the file d:\counterstrike\valve\maps\prisma.log for the cause.
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "d:\counterstrike\valve\maps\prisma.bsp" "D:\CounterStrike\maps\prisma.bsp"
** Executing... ** Command: Copy File ** Parameters: "d:\counterstrike\valve\maps\prisma.pts" "D:\CounterStrike\maps\prisma.pts"
** Executing... ** Command: D:\COUNTE~1\cstrike.exe ** Parameters: +map "prisma" -game cstrike -dev -console +deathmatch 1
hab zwischendurch mal glueck das meine map normal belichtet ist aber, größtenteils ist sie eben voll belichtet, ausserdem kann ich seit einigen veränderungen die map gar nicht mehr starten...?!?
Ich hoffe jemand kann aus der file etwas erkennen...
Danke schon mal im Vorraus, hoffe auf schnelle hilfe, bis denne.... :)
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