003
04.11.2008, 12:39
djpahl
|
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #22 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #25 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #27 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #28 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #29 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #30 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #31 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #32 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #33 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #34 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #35 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #36 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #37 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #38 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #39 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #40 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #41 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #42 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #43 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #44 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #45 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #46 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #47 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #48 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #49 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #50 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #51 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #52 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #53 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #54 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #55 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #56 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #57 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #58 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #59 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #60 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #61 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #62 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #63 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #64 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #65 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #66 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #67 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #68 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #69 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #70 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #71 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #72 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #73 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #74 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #75 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #76 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #77 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #78 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #79 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #80 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #81 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #82 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #83 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #84 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #85 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #86 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #87 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #88 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #89 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #90 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #91 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #92 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #93 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #94 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #95 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #96 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #97 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #98 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #99 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.0242 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 1002/8192 12024/98304 (12.2%) brushsides 8453/65536 67624/524288 (12.9%) planes 8464/65536 169280/1310720 (12.9%) vertexes 10453/65536 125436/786432 (16.0%) nodes 3397/65536 108704/2097152 ( 5.2%) texinfos 1242/12288 89424/884736 (10.1%) texdata 106/2048 3392/65536 ( 5.2%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 1156/0 23120/0 ( 0.0%) disp_tris 2048/0 4096/0 ( 0.0%) disp_lmsamples 34854/0 34854/0 ( 0.0%) faces 5251/65536 294056/3670016 ( 8.0%) hdr faces 5251/65536 294056/3670016 ( 8.0%) origfaces 2963/65536 165928/3670016 ( 4.5%) leaves 3416/65536 109312/2097152 ( 5.2%) leaffaces 6143/65536 12286/131072 ( 9.4%) leafbrushes 2116/65536 4232/131072 ( 3.2%) areas 4/256 32/2048 ( 1.6%) surfedges 36365/512000 145460/2048000 ( 7.1%) edges 20341/256000 81364/1024000 ( 7.9%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 28/8192 2464/720896 ( 0.3%) waterstrips 388/32768 3880/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6426/65536 12852/131072 ( 9.8%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1563756/0 ( 0.0%) HDR lightdata [variable] 1563756/0 ( 0.0%) visdata [variable] 314520/16777216 ( 1.9%) entdata [variable] 72445/393216 (18.4%) LDR leaf ambient 3416/65536 81984/1572864 ( 5.2%) HDR leaf ambient 3416/65536 81984/1572864 ( 5.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/375208 ( 0.0%) dtl prp lght [variable] 1/57749 ( 0.0%) HDR dtl prp lght [variable] 1/57749 ( 0.0%) static props [variable] 1/30580 ( 0.0%) pakfile [variable] 35798/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 356199/4194304 ( 8.5%) ==== Total Win32 BSP file data space used: 5838386 bytes ====
Total triangle count: 14201 Writing e:\spiele\steam\steamapps\djpahl\half-life 2 deathmatch\hl2mp\maps\sepp_advanced.bsp 12 minutes, 10 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "e:\spiele\steam\steamapps\djpahl\half-life 2 deathmatch\hl2mp\maps\sepp_advanced.bsp" "e:\spiele\steam\steamapps\djpahl\half-life 2 deathmatch\hl2mp\maps\sepp_advanced.bsp"
--
|