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Ich arbeite schon seit einiger Zeit an meiner ersten map. Gestern ist mein PC nach dem kompiliren abgestürtzt. Wenn ich jetzt die map loade ist meine map komplett leer also hammer zeigt nichts mehr an. ich kann die map aber trotzdem noch kompiliren und ich kann meine map so in source spielen wie ich sie zuletzt gespeichert hab. Nur im Hammer wird nichts mehr angezeigt so dass ich an der map nicht mehr weiter arbeiten kann.
Hier der log:* Executing... ** Command: "d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\andreas\steam\steamapps\mrxxxxxx\counter-strike source\cstrike" "D:\Andreas\Steam\SteamApps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\andreas\steam\steamapps\mrxxxxxx\counter-strike source\cstrike\materials Loading D:\Andreas\Steam\SteamApps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.vmf fixing up env_cubemap materials on brush sides... Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing... ** Command: "d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\andreas\steam\steamapps\mrxxxxxx\counter-strike source\cstrike" "D:\Andreas\Steam\SteamApps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.bsp reading d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.prt LoadPortals: couldn't read d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.prt
** Executing... ** Command: "d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\andreas\steam\steamapps\mrxxxxxx\counter-strike source\cstrike" "D:\Andreas\Steam\SteamApps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.bsp 3133 faces 2 degenerate faces 295987 square feet [42622264.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3131 patches before subdivision 33931 patches after subdivision 26 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (73) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26) transfers 2127505, max 396 transfer lists: 16.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(153595, 148303, 126558) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(26129, 24002, 17505) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5499, 4787, 3029) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1134, 901, 491) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(257, 188, 89) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(58, 38, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(14, 8, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(3, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0605 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 58/1024 2784/49152 ( 5.7%) brushes 430/8192 5160/98304 ( 5.2%) brushsides 2648/65536 21184/524288 ( 4.0%) planes 1516/65536 30320/1310720 ( 2.3%) vertexes 5498/65536 65976/786432 ( 8.4%) nodes 1738/65536 55616/2097152 ( 2.7%) texinfos 324/12288 23328/884736 ( 2.6%) texdata 29/2048 928/65536 ( 1.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3133/65536 175448/3670016 ( 4.8%) origfaces 1599/65536 89544/3670016 ( 2.4%) leaves 1797/65536 100632/3670016 ( 2.7%) leaffaces 3589/65536 7178/131072 ( 5.5%) leafbrushes 1094/65536 2188/131072 ( 1.7%) surfedges 21488/512000 85952/2048000 ( 4.2%) edges 11990/256000 47960/1024000 ( 4.7%) worldlights 25/8192 2200/720896 ( 0.3%) waterstrips 269/32768 2690/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5127/65536 10254/131072 ( 7.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 2441884/0 ( 0.0%) visdata [variable] 93733/16777216 ( 0.6%) entdata [variable] 27355/393216 ( 7.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4540 ( 0.0%) pakfile [variable] 20546/0 ( 0.0%)
Win32 Specific Data: physics [variable] 174951/4194304 ( 4.2%) ==== Total Win32 BSP file data space used: 3487813 bytes ====
Linux Specific Data: physicssurface [variable] 174951/6291456 ( 2.8%) ==== Total Linux BSP file data space used: 3487813 bytes ====
Total triangle count: 8818 Writing d:\andreas\steam\steamapps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.bsp 1 minute, 46 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Andreas\Steam\SteamApps\mrxxxxxx\sourcesdk_content\cstrike\mapsrc\hallenbad.bsp" "d:\andreas\steam\steamapps\mrxxxxxx\counter-strike source\cstrike\maps\hallenbad.bsp"
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