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Ich hab eine map gemacht , die auch immer fertig compiliert wird. Dann, wenn ich in cstrike ein lan game aufmache, wird halflife bzw. cstrike beendet und ich bin wieder in windows.
Aber beim compilieren kommt eine warnung:
** Executing...
** Command: Change Directory
** Parameters: D:\Games\hl\HL\half-life\Half-Life
** Executing...
** Command: Copy File
** Parameters: "D:\programme\Worldcraft\desert1.map" "D:\programme\Worldcraft\bsp\desert1.map"
** Executing...
** Command: D:\programme\Worldcraft\hlcsg.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"
hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\programme\Worldcraft\hlcsg.exe D:\programme\Worldcraft\bsp\desert1
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\programme\Worldcraft\bsp\desert1.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (42.29 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (6.16 seconds)
Using WAD File: \games\hl\hl\half-life\half-life\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[0:LOADING]
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[1:CONBACK]
Using WAD File: \games\hl\hl\half-life\half-life\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\fonts.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\gfx.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\halflife.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\liquids.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\spraypaint.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\xeno.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\ajawad.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\as_tundra.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3681:LOADING]
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3682:CONBACK]
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_747.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_assault.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_cbble.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_dust.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_office.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_thunder.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cstrike.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4341:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4342:THANKS]
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_vegas.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\itsitaly.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\jos.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\n0th1ng.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\prodigy.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\tswad.wad
added 17 additional animating textures.
Warning: ::FindTexture() texture -0ROSEWOOD not found!
Warning: ::FindTexture() texture WOODGRAIN not found!
Warning: ::FindTexture() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture -0ROSEWOOD not found!
Warning: ::LoadLump() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture WOODGRAIN not found!
Texture usage is at 2.41 mb (of 4.00 mb MAX)
59.43 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\programme\Worldcraft\hlbsp.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"
hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\programme\Worldcraft\hlbsp.exe D:\programme\Worldcraft\bsp\desert1
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\programme\Worldcraft\bsp\desert1.prt'
25.21 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\programme\Worldcraft\vis.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
************ ERROR ************
LoadPortals: not a portal file
** Executing...
** Command: D:\programme\Worldcraft\hlrad.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"
hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\programme\Worldcraft\hlrad.exe D:\programme\Worldcraft\bsp\desert1
[Reading texlights from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']
Warning: No vis information, direct lighting only.
11846 faces
Create Patches : 82625 base patches
0 opaque faces
1227426 square feet [176749344.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
(hab einen teil gekürzt sonst zu lang)
Könnt ihr mir helfen?? bitte
hannes
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