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000
12.04.2001, 12:34
hannes



Ich hab eine map gemacht , die auch immer fertig compiliert wird. Dann, wenn ich in cstrike ein lan game aufmache, wird halflife bzw. cstrike beendet und ich bin wieder in windows.
Aber beim compilieren kommt eine warnung:

** Executing...
** Command: Change Directory
** Parameters: D:\Games\hl\HL\half-life\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\programme\Worldcraft\desert1.map" "D:\programme\Worldcraft\bsp\desert1.map"

** Executing...
** Command: D:\programme\Worldcraft\hlcsg.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"

hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\programme\Worldcraft\hlcsg.exe D:\programme\Worldcraft\bsp\desert1

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\programme\Worldcraft\bsp\desert1.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (42.29 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (6.16 seconds)
Using WAD File: \games\hl\hl\half-life\half-life\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[0:LOADING]

Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[1:CONBACK]

Using WAD File: \games\hl\hl\half-life\half-life\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\fonts.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\gfx.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\halflife.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\liquids.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\spraypaint.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\xeno.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\ajawad.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\as_tundra.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3681:LOADING]

Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3682:CONBACK]

Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_747.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_assault.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_cbble.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_dust.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_office.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_thunder.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cstrike.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4341:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4342:THANKS]

Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_vegas.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\itsitaly.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\jos.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\n0th1ng.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\prodigy.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\tswad.wad
added 17 additional animating textures.
Warning: ::FindTexture() texture -0ROSEWOOD not found!
Warning: ::FindTexture() texture WOODGRAIN not found!
Warning: ::FindTexture() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture -0ROSEWOOD not found!
Warning: ::LoadLump() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture WOODGRAIN not found!
Texture usage is at 2.41 mb (of 4.00 mb MAX)
59.43 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\programme\Worldcraft\hlbsp.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"

hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\programme\Worldcraft\hlbsp.exe D:\programme\Worldcraft\bsp\desert1

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\programme\Worldcraft\bsp\desert1.prt'
25.21 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\programme\Worldcraft\vis.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)

************ ERROR ************
LoadPortals: not a portal file

** Executing...
** Command: D:\programme\Worldcraft\hlrad.exe
** Parameters: "D:\programme\Worldcraft\bsp\desert1"

hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\programme\Worldcraft\hlrad.exe D:\programme\Worldcraft\bsp\desert1

[Reading texlights from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']

Warning: No vis information, direct lighting only.
11846 faces
Create Patches : 82625 base patches
0 opaque faces
1227426 square feet [176749344.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

(hab einen teil gekürzt sonst zu lang)

Könnt ihr mir helfen?? bitte

hannes

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001
12.04.2001, 13:01
micro



Using WAD File: \games\hl\hl\half-life\half-life\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[0:LOADING]

Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cached.wad] Texture[1:CONBACK]

Using WAD File: \games\hl\hl\half-life\half-life\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\fonts.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\gfx.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\halflife.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\liquids.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\spraypaint.wad
Using WAD File: \games\hl\hl\half-life\half-life\valve\xeno.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\ajawad.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\as_tundra.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3681:LOADING]

Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\cached.wad] Texture[3682:CONBACK]

Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_747.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_assault.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_cbble.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_dust.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_office.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cs_thunder.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\cstrike.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4341:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\hl\hl\half-life\half-life\cstrike\de_aztec.wad] Texture[4342:THANKS]

Using WAD File: \games\hl\hl\half-life\half-life\cstrike\de_vegas.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\decals.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\itsitaly.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\jos.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\n0th1ng.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\pldecal.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\prodigy.wad
Using WAD File: \games\hl\hl\half-life\half-life\cstrike\tswad.wad
added 17 additional animating textures.
Warning: ::FindTexture() texture -0ROSEWOOD not found!
Warning: ::FindTexture() texture WOODGRAIN not found!
Warning: ::FindTexture() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture -0ROSEWOOD not found!
Warning: ::LoadLump() texture -1ROSEWOOD not found!
Warning: ::LoadLump() texture WOODGRAIN not found!
Texture usage is at 2.41 mb (of 4.00 mb MAX)

-- ja bist du denn krank so viele wad files zu nehmen? maximal 8 stück, mich wunderts eh das das keinen token to large error erzeugt. scheint fast als hättest du alle ausm cs ordner genommen, das ist viel zu viel.

Error: Exceeded MAX_PATCHES
zu viele patches. die karte wird beim kompilieren in patches unterteilt, und da gibt es ein maximum. das liegt bei dir als anfänger mit ziemlicher sicherheit daran das du worldcraft benutzt und carvest (in worldcraft auf keinen fall carven!)
ansonsten ist die map schlicht und einfach zu komplex oder du hast texturen kleiner gescalled was auch die patch größe verringert und somit die patches zunehmen.

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002
12.04.2001, 21:02
hannes



ok danke aber gibt es jetzt eine möglichkeit die map weiterzubauen oder muss ich neu anfangen , weil ich gecarved hab.

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003
12.04.2001, 21:21
micro



es ist möglich, aber meistens ist es mehr arbeit die von worldcraft verursachten fehler wieder so auszumerzen als wenn man sie nochmal neu baut.
ich würde mal versuchen die stellen an denen du mit komplexeren objekten als würfeln gecarved hast zu löschen und neu zu bauen. wenn das nichts hilft, dann bleibt dir wohl keine andere lösung als neu zu bauen.

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004
15.04.2001, 21:39
hannes



OK. Vielen Dank

PS: du schreibst immer :

ich arbeite nicht mit WC - bin ja kein Gas-Wasser-Schei*e-Spezialist http://halflife.qeradiant.com

mit was arbeitest du dann ??

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005
15.04.2001, 21:50
micro



mit qeradiant...link rechts daneben :)
der editor taugt was, da kann man sich aufs mapping konzentrieren und muss nicht ständig auf die bugs des editors achten.

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