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Autor Beitrag
000
28.07.2005, 09:45
Del-Yeti



Hallo erst mal.
Hab mir eine Half-Life 1 map gebastelt doch wenn ich
die fertig Kopiliert hab und der Ladebildschirm (der wo Freemann drauf ist)
kommt , er sich ein kleinen Stück bewegt (Ladebildschirm) stürzt Half-Life 1
ab.
Kann mir bitte jemand helfen ?
Hab hier auch die map .log !
Ja ich weiß denn Light error hab ich schon gefunden.

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\maps\Lab_UG3.map" "C:\Sierra\Half-Life\valve\maps\Lab_UG3.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlcsg.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Half-Life\valve\maps\Lab_UG3.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
added 3 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlbsp.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Sierra\Half-Life\valve\maps\Lab_UG3.prt'
0.20 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlvis.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

101 portalleafs
333 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
average leafs visible: 64
g_visdatasize:1532 compressed from 1313
0.95 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlrad.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

330 faces
Create Patches : 254 base patches
0 opaque faces
87800 square feet [12643256.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "Lab_UG3"

Könnte es vieleicht an der größe der map liegen ?

gruß

Del-Yeti

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001
28.07.2005, 22:23
Ballu



Hi

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\maps\Lab_UG3.map" "C:\Sierra\Half-Life\valve\maps\Lab_UG3.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlcsg.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Half-Life\valve\maps\Lab_UG3.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
added 3 additional animating textures.
Texture usage is at 0.13 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlbsp.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Sierra\Half-Life\valve\maps\Lab_UG3.prt'
0.20 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlvis.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

101 portalleafs
333 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
average leafs visible: 64
g_visdatasize:1532 compressed from 1313
0.95 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\Lab_UG3"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\WORLDC~1\hlrad.exe C:\Sierra\Half-Life\valve\maps\Lab_UG3

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

330 faces
Create Patches : 254 base patches
0 opaque faces
87800 square feet [12643256.00 square inches]

Error: No Lights!

Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

** Executing...
** Command: C:\Sierra\HALF-L~1\hl.exe
** Parameters: +map "Lab_UG3"

Ich schätze mal, es liegt daran..

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002
28.07.2005, 23:47
Fetti91



Zitat:
Del-Yeti postete
Ja ich weiß denn Light error hab ich schon gefunden.
Der würde auch nicht dafür sorgen, dass die Map nicht geht, sondern nur, dass sie voll ausgeleuchtet ist. Wie genau stürzt der denn ab? Fehlermeldungen?

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003
31.07.2005, 14:10
Del-Yeti



Hi
Eine Fehlermeldung kommt nicht H-L hängt und ich muss es per Task-Manager beenden.Es stürt wie oben beschrieben ab.
Der Ladebildschirm kommt, der bewegt sich (Als wäre alles normal) aber nur ein winziges stück und dann hängt es eben.

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004
31.07.2005, 14:11
Del-Yeti



Hi Ballu ich benutze ZHL der Leuchtet alles automatisch aus

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005
19.08.2005, 19:39
Del-Yeti



Hi hab den Fehler gefunden
Es lag doch am licht also nicht immer auf ZHLT&Co verlassen

Gruß
Del-Yeti

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006
20.08.2005, 08:53
Ace Quat



Kommt drauf an, welche Version du von ZHLT&Co benutzt ... die neuste ist nicht immer die beste ...

Aber was für'n Fehler war es denn nun ? :)

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"Vergesst nicht ... eure ganze Existenz besteht nur aus Einsen und Nullen."

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