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Autor Beitrag
000
06.10.2001, 23:42
Arschbronko



Hi

Ich hebe jetzt ein Map erstellt und will sie nun Testen, also gehe ich
auf run, stelle alles auf normal, und starte. Dann steht da der Text:
** Executing...
** Command: Change Directory
** Parameters: D:\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\SIERRA\Half-Life\valve\maps\test.map" "D:\SIERRA\Half-Life\valve\maps\test.map"

** Executing...
** Command: D:\SIERRA\Worldcraft\hlcsg.exe
** Parameters: "D:\SIERRA\Half-Life\valve\maps\test"

Unknown option "D:\SIERRA\Half-Life\valve\maps\test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\SIERRA\Worldcraft\hlbsp.exe
** Parameters: "D:\SIERRA\Half-Life\valve\maps\test"

Unknown option "D:\SIERRA\Half-Life\valve\maps\test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\SIERRA\Worldcraft\hlvis.exe
** Parameters: "D:\SIERRA\Half-Life\valve\maps\test"

Unknown option "D:\SIERRA\Half-Life\valve\maps\test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\SIERRA\Worldcraft\hlrad.exe
** Parameters: "D:\SIERRA\Half-Life\valve\maps\test"

Unknown option "D:\SIERRA\Half-Life\valve\maps\test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\SIERRA\Half-Life\hl.exe
** Parameters: +map "test"

dann wird Half-Life gestartet und dann steht da:
not Found on server.

Wo liegt der Fehler?
Was kann ich tun?

Schon mal jetzt DANKE!!!

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001
07.10.2001, 02:43
Flann



Was du gemacht hast ist klar:
Du hast im Expertmodus rumgespielt ohne zu wissen was da machst.

Ich kann aber einfach nicht glauben das DAS DA der original Kompilierauszug ist!

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002
07.10.2001, 09:13
Gohan



Der Kompiliert garnicht, der listet dir nur die funktionen von ZHLT auf so wie ich das sehe. Wenn du nicht weist was du machst, Kompilie lieber im Modus "normal" :)

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003
08.10.2001, 20:22
Frankie



...und das du ein kompielirproblem hast hätten wir auch dem namen des forums entnehmen können!

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