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Das kommt wenn ich versuche meine Map zu complilen:
** Executing...
** Command: Change Directory
** Parameters: C:\spiele\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Eigene Dateien\maps\Frontline Force\fertig\flf_bridgeneu.map" "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu.map"
** Executing...
** Command: C:\Programme\Worldcraft\hlcsg.exe
** Parameters: "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\hlcsg.exe "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.93 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
20..50..70.. (0.93 seconds)
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\frontline\pldecal.wad
Using WAD File: \spiele\half-life\frontline\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\spiele\half-life\frontline\cached.wad] Texture[3119:CONBACK640]
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\spiele\half-life\frontline\cached.wad] Texture[3120:LOADING640]
Using WAD File: \spiele\backup\half-life\worldcraft\tools\palme.wad
added 9 additional animating textures.
Texture usage is at 0.50 mb (of 4.00 mb MAX)
2.96 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Programme\Worldcraft\hlbsp.exe
** Parameters: "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\hlbsp.exe "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_defender @ (-228, 664, 160)
Fatal:
LEAK's in hull 0 will generate a pointfile which should be used to locate
the leak in the game. LEAK's in the other hulls can be more serious, as
if they are not fixed the world might be broken (i.e. it might be possible
to fall out of the world, to pass through walls, or just get stuck inside
a wall.
The entity listed in the error is the source of where the leak was detected.
In the case of it being in hull 0, this is the approximate location of the
start of the pointfile. For the other hulls, it should be used as the
approxmite area a collision hull problem could exist.
Leak pointfile generated
4.28 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Programme\Worldcraft\hlvis.exe
** Parameters: "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\hlvis.exe "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
>> ERRORLOG C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu.err detected, hlvis processing halted
>> If you have fixed the problem, you can delete the file and rerun hlvis
----- END hlvis -----
** Executing...
** Command: C:\Programme\Worldcraft\hlrad.exe
** Parameters: "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\hlrad.exe "C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu"
>> ERRORLOG C:\Eigene Dateien\maps\Frontline Force\flf_bridgeneu.err detected, hlrad processing halted
>> If you have fixed the problem, you can delete the file and rerun hlrad
----- END hlrad -----
Wer sich darunter nix vorstellen kann dem kann ich auch meine Map schicken
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