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12.05.2003, 15:10
kiiia_aiiik
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Jedesmal wenn ich mit den ZHLT 2.5.3 eine Map ohne Presets kompilieren will bekomme ich diesen Fehler, egal bei welcher Map. Die Maps sind alle in Ordnung!
WIE KANN ICH DIESEN FEHLER BEHEBEN??
hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\ZHLTV6~1\ZHLTCO~1\ZHLT\HLCSG.EXE -estimate -low -verbose -texdata 8192 D:\Worldcraft\maps\OldSKOOL\labor1atest.map Entering D:\Worldcraft\maps\OldSKOOL\labor1atest.map Load map:D:\Worldcraft\maps\OldSKOOL\labor1atest.map 70 brushes 0 map entities 2 engine entities
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ on ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.75 seconds) World bounds: (-160 -320 -208) to (400 368 192) 532 map planes SetModelCenters: (0.28 seconds) CSGBrush: Entity 0, Brush 11: tiny penetration Entity 0, Brush 12: tiny fragment Entity 0, Brush 13: tiny fragment Entity 0, Brush 13: tiny fragment Entity 0, Brush 18: tiny penetration Entity 0, Brush 18: tiny fragment Entity 0, Brush 19: tiny penetration Entity 0, Brush 19: tiny penetration Entity 0, Brush 19: tiny penetration Entity 0, Brush 19: tiny fragment Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny penetration Entity 0, Brush 21: tiny fragment Entity 0, Brush 21: tiny fragment Entity 0, Brush 39: tiny fragment Entity 0, Brush 39: tiny fragment Entity 0, Brush 40: tiny fragment Entity 0, Brush 40: tiny fragment Entity 0, Brush 44: tiny penetration Entity 0, Brush 44: tiny penetration Entity 0, Brush 44: tiny penetration Entity 0, Brush 44: tiny fragment Entity 0, Brush 45: tiny penetration Entity 0, Brush 45: tiny penetration Entity 0, Brush 45: tiny fragment Entity 0, Brush 45: tiny fragment Entity 0, Brush 46: tiny penetration Entity 0, Brush 46: tiny penetration Entity 0, Brush 46: tiny penetration Entity 0, Brush 46: tiny fragment Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny penetration Entity 0, Brush 48: tiny fragment Entity 0, Brush 48: tiny fragment Entity 0, Brush 56: tiny fragment Entity 0, Brush 56: tiny fragment Entity 0, Brush 57: tiny fragment Entity 0, Brush 57: tiny fragment (6.75 seconds) 686 csg faces 254 used faces 21 tiny faces 25 tiny clips
Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (245 textures in wad) Including Wadfile: \sierra\half-life\valve\zhlt.wad - Contains 1 used texture, 7.14 percent of map (3 textures in wad) Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\xeno.wad - Contains 3 used textures, 21.43 percent of map (264 textures in wad) Using Wadfile: \sierra\half-life\valve\thwc_hl.wad - Contains 10 used textures, 71.43 percent of map (3116 textures in wad)
added 3 additional animating textures. TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms FindTextures elapsed time = 0ms qsort(miptex) elapsed time = 0ms Texture usage is at 0.10 mb (of 8.00 mb MAX) LoadLump() elapsed time = 0ms 11.04 seconds elapsed
----- END hlcsg -----
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