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Autor Beitrag
000
10.05.2008, 19:59
waschlappen



Hi,
bisher lief alles soweit gut mit dem mappen, nur jetzt stürzt half-life 2 immer beim starten der map ab (muss beendet werden, problem festgestellt usw. , kennt man ja von windows)

Hatte jemand schon ein ähnliches Problem?

** Executing...
** Command: "c:programmesteamsteamappsschockirosourcesdkbinep1binvbsp.exe"
** Parameters: -game "c:programmesteamsteamappsschockirocounter-strike sourcecstrike" "C:schollmaps10mai1924"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:programmesteamsteamappsschockirocounter-strike sourcecstrikematerials
Loading C:schollmaps10mai1924.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1715.4, -11643.0, 411.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1634.3, -11643.0, 411.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1633.7, -11643.0, 411.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1665.2, -11648.0, 466.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1633.7, -11648.0, 466.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1746.3, -11648.0, 466.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1633.7, -11643.0, 521.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1715.1, -11643.0, 521.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 175067:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 268 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:schollmaps10mai1924.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1432915 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 938 texinfos to 728
Reduced 67 texdatas to 63 (1506 bytes to 1385)
Writing C:schollmaps10mai1924.bsp
16 seconds elapsed

** Executing...
** Command: "c:programmesteamsteamappsschockirosourcesdkbinep1binvvis.exe"
** Parameters: -game "c:programmesteamsteamappsschockirocounter-strike sourcecstrike" -fast "C:schollmaps10mai1924"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:schollmaps10mai1924.bsp
reading c:schollmaps10mai1924.prt
3783 portalclusters
10573 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 674005 visible clusters (0.00%)
Total clusters visible: 9879610
Average clusters visible: 2611
Building PAS...
Average clusters audible: 3782
visdatasize:3320195 compressed from 3631680
writing c:schollmaps10mai1924.bsp
33 seconds elapsed

** Executing...
** Command: "c:programmesteamsteamappsschockirosourcesdkbinep1binvrad.exe"
** Parameters: -game "c:programmesteamsteamappsschockirocounter-strike sourcecstrike" -noextra "C:schollmaps10mai1924"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:schollmaps10mai1924.bsp
19443 faces
15 degenerate faces
1093952 square feet [157529168.00 square inches]
96 displacements
106932 square feet [15398292.00 square inches]
19428 patches before subdivision
zero area child patch
157048 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1030)
transfers 51274092, max 2964
transfer lists: 391.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2082 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 569/1024 27312/49152 (55.6%)
brushes 3518/8192 42216/98304 (42.9%)
brushsides 22321/65536 178568/524288 (34.1%)
planes 9924/65536 198480/1310720 (15.1%)
vertexes 39014/65536 468168/786432 (59.5%)
nodes 12651/65536 404832/2097152 (19.3%)
texinfos 728/12288 52416/884736 ( 5.9%)
texdata 63/2048 2016/65536 ( 3.1%)
dispinfos 96/0 16896/0 ( 0.0%)
disp_verts 7776/0 155520/0 ( 0.0%)
disp_tris 12288/0 24576/0 ( 0.0%)
disp_lmsamples 316376/0 316376/0 ( 0.0%)
faces 19443/65536 1088808/3670016 (29.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11975/65536 670600/3670016 (18.3%)
leaves 13221/65536 423072/2097152 (20.2%)
leaffaces 22329/65536 44658/131072 (34.1%)
leafbrushes 7207/65536 14414/131072 (11.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 145363/512000 581452/2048000 (28.4%)
edges 85489/256000 341956/1024000 (33.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2086/32768 20860/327680 ( 6.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 36417/65536 72834/131072 (55.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7931820/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3320195/16777216 (19.8%)
entdata [variable] 248022/393216 (63.1%)
LDR leaf ambient 13221/65536 317304/1572864 (20.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20591/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 1432915/4194304 (34.2%)
==== Total Win32 BSP file data space used: 18416895 bytes ====

Total triangle count: 58379
Writing c:schollmaps10mai1924.bsp
17 minutes, 34 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:schollmaps10mai1924.bsp" "c:programmesteamsteamappsschockirocounter-strike sourcecstrikemaps10mai1924.bsp"

Den Brush 175067 hab ich schon entfernt, wollte jetzt aber nicht nochmal 20 Minuten kompilieren lassen, nur um den Fehler ausm Log rauszubekommen. Das komische ist ja, dass das Game gestartet wird, bzw. fertig kompiliert wird. Hilfe wäre super, sitze seit 70 Stunden an der Map :(

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001
11.05.2008, 04:16
waschlappen



hat sich erledigt, waren zu viele func_breakable_surf's in der map, hab sie zu details gemacht.

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