Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
09.05.2002, 11:16
-|RoCs[F]Schnabeltasse|-



Hallo Freunde des gesunden Mappings *gg*,

ich bin noch ein Newbie und habe ein Problem. Ich möchte nun das Sachen die nicht Sichtbar sind auch nicht berechnet werden. Allerdings bekomm ich das nicht ganz hin. Ich habe mir auch schon den Artikel von crid zu r_speeds durchgelesen. Allerdings hat der nicht sehr viel gebracht. Hier 2 Screenshots:
http://www.wolliat.net/fernsehturm0000.jpg
http://www.wolliat.net/fernsehturm0001.jpg
Big THX schonmal im Voraus

--

zum Seitenanfang zum Seitenende Profil || Suche
001
09.05.2002, 11:26
CN



1. durch entities sieht man grundsätzlich alles
also kannste das mit der tür schonmal vergessen
2. durch geziehltes einsetzen von hint brushs könntest du das auf dem
ersten pic unter umständen (sofern ich das auf dieen pics beurteilen
kann) für vis nicht sichtbar machen

liess dir dazu den hint bnrush artikel von prau durch
http://mapping.leprau.de

--

zum Seitenanfang zum Seitenende Profil || Suche
002
09.05.2002, 12:13
Term



Sieht von den Screenshots her für mich eher wie "ohne rad" aus und dementsprechend wahrscheinlich auch "ohne vis". 1900 wpolies sind jedenfalls viel zu viel und soviele sehe ich an der Stelle auch nicht, würde auch für die Theorie "ohne vis" sprechen. Poste mal den Compilelog...

--

[ - Mindmotor.Studios - ]|[ - Poke646 - ]|[ - Spaceman - ]

zum Seitenanfang zum Seitenende Profil || Suche
003
09.05.2002, 15:55
-|RoCs[F]Schnabeltasse|-



Ohh. Ich sehe das sind Fehler drin. Weiss jetzt aber nicht genau wie ich sie rausbekommen soll.
Hier der Kompelier Vorgang (per Batch Datei):

E:\VALVEH~1\MAPS\>kompile Fernsehturm

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QCSG.EXE Fernsehturm.map
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QCSG.EXE Fernsehturm.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering Fernsehturm.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.31 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.75 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\tswad.wad
Using WAD File: \half-life\cstrike\cs_747.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\cstrike\de_storm.wad
Using WAD File: \half-life\cstrike\decals.wad
added 2 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
6.62 seconds elapsed

----- END hlcsg -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QBSP.EXE Fernsehturm.map
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QBSP.EXE Fernsehturm.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'Fernsehturm.prt'
10.03 seconds elapsed

----- END hlbsp -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\VIS.EXE -fast Fernsehturm.map
g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\VIS.EXE -fast Fernsehturm.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

720 portalleafs
2612 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.17 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 59 and 168:
(330.251 424.934 3750.222)
(328.076 426.076 3750.152)
(327.493 426.458 3750.156)
(330.528 431.239 3752.133)
(331.580 430.574 3752.134)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 60 and 434:
(220.522 490.476 3622.000)
(218.091 490.373 3623.399)
(218.200 490.300 3623.401)
(220.481 490.411 3622.077)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 151 and 152:
(280.074 553.919 3728.054)
(280.092 553.947 3728.054)
(290.873 547.787 3734.374)
(293.011 545.192 3736.000)
(291.000 542.000 3736.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 158 and 214:
(365.151 499.656 3715.491)
(364.934 499.792 3716.545)
(362.544 501.285 3727.000)
(298.398 541.376 3727.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 421 and 413:
(177.268 525.834 3662.000)
(177.853 526.765 3662.000)
(159.148 539.235 3680.000)
(158.151 537.646 3680.000)
(158.242 537.586 3679.912)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 433 and 434:
(216.841 491.042 3624.387)
(218.091 490.373 3623.399)
(220.522 490.476 3622.000)
(261.251 555.163 3622.000)
(259.552 559.768 3624.718)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 480 and 462:
(276.105 546.746 3616.000)
(220.194 593.339 3616.000)
(224.000 600.000 3607.873)
(250.995 583.003 3603.327)
(276.738 566.611 3599.145)

average leafs visible: 488
g_visdatasize:59898 compressed from 64800
6.30 seconds elapsed

----- END hlvis -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QRAD.EXE -smooth 80 -bounce 1 Fernseht
urm.map
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QRAD.EXE -smooth 80 -bounce 1 Fernsehturm
.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'E:\ValveH~1\Zhlt25~1.3Ko\lights.rad']
[1 texlights parsed from 'E:\ValveH~1\Zhlt25~1.3Ko\lights.rad']

4802 faces
Create Patches : 34893 base patches
0 opaque faces
503020 square feet [72434944.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!
)
Howto Fix: Put some lights in the map.

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
004
09.05.2002, 16:04
CN



hm nunja jetz isses ja schon kompilier fehler aber nagut

leaf portal saw into leaf
guck auf http://mapping.leprau.de im hint brush artikel
da steht wie du den fehler weg kriegst
(man schon das 4te mal heut werbung für
prau gemacht...man prau du schuldest mir was ;))

Error: No Lights!
erklärt sich wohl von selbst
du hast keine lichter

btw.. für meinen geschmack hasten n bissl zuvie wads
ich wette du benutzt die garnich alle...
falls du tatsächlich aus jeder wad texes verwenden solltest
da würd ich dir raten mit -nowadtextures zu compilen
dann muss hl die wads nicht alle beim starten initialisieren
(verbessert mich wenns nich stimmt)

--


Dieser Beitrag wurde am 09.05.2002 um 16:06 von campersnightmare bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
005
09.05.2002, 16:12
-|RoCs[F]Schnabeltasse|-



Hmm. OK. Dann hab ich nur noch eine Frage wo finde ich diese Texturen für die Hint Brushes?

--

zum Seitenanfang zum Seitenende Profil || Suche
006
09.05.2002, 16:23
CN



in der zhlt.wad die ist im ordner wo du die zhlts instaliert hast

es kann natürlich jede andre beliebige textur sein
da sie nach dem compilen eh nicht mehr sicht bar ist

die texes nmüssen allerdings skip/hint heissen

--

zum Seitenanfang zum Seitenende Profil || Suche
007
09.05.2002, 16:58
-|RoCs[F]Schnabeltasse|-



Jetzt mach ich mir sorgen. Ich habe alles gelöscht bis auf den Sky und trotzdem kommen folgende Fehler beim Kompelieren:

E:\VALVEH~1\MAPS\>kompile Fernsehturm

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QCSG.EXE -nowadtextures Fernsehturm.ma
p
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QCSG.EXE -nowadtextures Fernsehturm.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering Fernsehturm.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.28 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.72 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\tswad.wad
Using WAD File: \half-life\cstrike\cs_747.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\cstrike\de_storm.wad
Using WAD File: \half-life\cstrike\decals.wad
added 2 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
6.47 seconds elapsed

----- END hlcsg -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QBSP.EXE Fernsehturm.map
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QBSP.EXE Fernsehturm.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'Fernsehturm.prt'
10.11 seconds elapsed

----- END hlbsp -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\VIS.EXE -fast Fernsehturm.map
g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\VIS.EXE -fast Fernsehturm.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

720 portalleafs
2612 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.33 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 59 and 168:
(330.251 424.934 3750.222)
(328.076 426.076 3750.152)
(327.493 426.458 3750.156)
(330.528 431.239 3752.133)
(331.580 430.574 3752.134)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 60 and 434:
(220.522 490.476 3622.000)
(218.091 490.373 3623.399)
(218.200 490.300 3623.401)
(220.481 490.411 3622.077)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 151 and 152:
(280.074 553.919 3728.054)
(280.092 553.947 3728.054)
(290.873 547.787 3734.374)
(293.011 545.192 3736.000)
(291.000 542.000 3736.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 158 and 214:
(365.151 499.656 3715.491)
(364.934 499.792 3716.545)
(362.544 501.285 3727.000)
(298.398 541.376 3727.000)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 421 and 413:
(177.268 525.834 3662.000)
(177.853 526.765 3662.000)
(159.148 539.235 3680.000)
(158.151 537.646 3680.000)
(158.242 537.586 3679.912)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 433 and 434:
(216.841 491.042 3624.387)
(218.091 490.373 3623.399)
(220.522 490.476 3622.000)
(261.251 555.163 3622.000)
(259.552 559.768 3624.718)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 480 and 462:
(276.105 546.746 3616.000)
(220.194 593.339 3616.000)
(224.000 600.000 3607.873)
(250.995 583.003 3603.327)
(276.738 566.611 3599.145)

average leafs visible: 488
g_visdatasize:59898 compressed from 64800
6.47 seconds elapsed

----- END hlvis -----

E:\VALVEH~1\maps>E:\ValveH~1\Zhlt25~1.3Ko\QRAD.EXE -smooth 80 -bounce 1 Fernseht
urm.map
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: E:\ValveH~1\Zhlt25~1.3Ko\QRAD.EXE -smooth 80 -bounce 1 Fernsehturm
.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'E:\ValveH~1\Zhlt25~1.3Ko\lights.rad']
[1 texlights parsed from 'E:\ValveH~1\Zhlt25~1.3Ko\lights.rad']

4802 faces
Create Patches : 34893 base patches
0 opaque faces
503020 square feet [72434944.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!
)
Howto Fix: Put some lights in the map.

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
008
09.05.2002, 19:24
-[AfK]_DoPeFish



wenn du eh schon alles gelöscht hast, dann fang halt nochmal von vorne an...

--

Nur tote Fische schwimmen mit dem Strom
Unit - Zentimeter Umrechner

zum Seitenanfang zum Seitenende Profil || Suche