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also hier das log-file: Is aber glaub ich alles OK habs auch schon durch den Log Analyzer laufen lassen. Mir ist jetzt aufgefallen dass es wohl so is das die entsprechenden brushs nicht auf meine auf der map herschenden Lichtverhältnisse eingehen: ** Executing... ** Command: "G:\steamapps\SBReV\SourceSDK\bin\vbsp.exe" ** Parameters: -game "G:\steamapps\SBReV\counter-strike source\cstrike" "G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: G:\steamapps\SBReV\counter-strike source\cstrike\materials Loading G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 72 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 4 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (351898 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 337 texinfos to 240 Reduced 36 texdatas to 27 (1127 bytes to 758) Writing G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd.bsp 7 seconds elapsed
** Executing... ** Command: "G:\steamapps\SBReV\SourceSDK\bin\vvis.exe" ** Parameters: -game "G:\steamapps\SBReV\counter-strike source\cstrike" -fast "G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd"
Valve Software - vvis.exe (May 22 2006) fastvis = true 1 threads reading g:\steamapps\sbrev\sourcesdk_content\cstrike\mapsrc\ddd.bsp reading g:\steamapps\sbrev\sourcesdk_content\cstrike\mapsrc\ddd.prt 1771 portalclusters 6246 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (41) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 149007 visible clusters (0.00%) Total clusters visible: 2628707 Average clusters visible: 1484 Building PAS... Average clusters audible: 1768 visdatasize:787588 compressed from 793408 writing g:\steamapps\sbrev\sourcesdk_content\cstrike\mapsrc\ddd.bsp 42 seconds elapsed
** Executing... ** Command: "G:\steamapps\SBReV\SourceSDK\bin\vrad.exe" ** Parameters: -game "G:\steamapps\SBReV\counter-strike source\cstrike" -noextra "G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading g:\steamapps\sbrev\sourcesdk_content\cstrike\mapsrc\ddd.bsp 4605 faces 22 degenerate faces 461303 square feet [66427720.00 square inches] 112 displacements 14994 square feet [2159145.75 square inches] 4583 patches before subdivision 25258 patches after subdivision 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (80) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (175) transfers 3433673, max 2136 transfer lists: 26.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(5947, 521, 15) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(702, 33, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(288, 3, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(93, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(46, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(18, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0271 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 876/8192 10512/98304 (10.7%) brushsides 9057/65536 72456/524288 (13.8%) planes 6706/65536 134120/1310720 (10.2%) vertexes 9456/65536 113472/786432 (14.4%) nodes 2324/65536 74368/2097152 ( 3.5%) texinfos 240/12288 17280/884736 ( 2.0%) texdata 27/2048 864/65536 ( 1.3%) dispinfos 112/0 19712/0 ( 0.0%) disp_verts 2800/0 56000/0 ( 0.0%) disp_tris 3584/0 7168/0 ( 0.0%) disp_lmsamples 55024/0 55024/0 ( 0.0%) faces 4605/65536 257880/3670016 ( 7.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2614/65536 146384/3670016 ( 4.0%) leaves 2327/65536 74464/2097152 ( 3.6%) leaffaces 5124/65536 10248/131072 ( 7.8%) leafbrushes 1574/65536 3148/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 33722/512000 134888/2048000 ( 6.6%) edges 18435/256000 73740/1024000 ( 7.2%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 302/32768 3020/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4863/65536 9726/131072 ( 7.4%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 58/512 20416/180224 (11.3%) LDR lightdata [variable] 674368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 787588/16777216 ( 4.7%) entdata [variable] 26528/393216 ( 6.7%) LDR leaf ambient 2327/65536 55848/1572864 ( 3.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13978 ( 0.0%) pakfile [variable] 53291/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 351898/4194304 ( 8.4%) ==== Total Win32 BSP file data space used: 3245117 bytes ====
Total triangle count: 12945 Writing g:\steamapps\sbrev\sourcesdk_content\cstrike\mapsrc\ddd.bsp 4 minutes, 20 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "G:\steamapps\SBReV\sourcesdk_content\cstrike\mapsrc\ddd.bsp" "G:\steamapps\SBReV\counter-strike source\cstrike\maps\ddd.bsp"
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