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Hidildho, Ich habe folgendes Problem: ich habe eine Map im Hammer Editor erstellt (Nur die Grundrisse) sie gespeichert und getestet, es ging alles einwandfrei.Ich hab dann weiter gemacht ,und wollte mir die Map noch einmal Ingame anschauen , doch die Map ist nicht mehr aktuell alle änderungen seit dem letzten mal Speichern zeigt es nicht an. Kann mir da bitte jemand Helfen ??
Mfg SumkindaMoster --------------------------------------------------------------------------
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\games\steam\steamapps\razain\counter-strike source\cstrike\materials Loading C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity info_player_counterterrorist (3930.53 -6507.44 65.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (481843 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1766 texinfos to 1260 Reduced 30 texdatas to 25 (715 bytes to 538) Writing C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.bsp 2 seconds elapsed
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" -fast "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.bsp reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.prt LoadPortals: couldn't read c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.prt
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.bsp No vis information, direct lighting only. 10840 faces 2 degenerate faces 4065864 square feet [585484416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) Build Patch/Sample Hash Table(s).....Done<0.1270 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 439/1024 21072/49152 (42.9%) brushes 823/8192 9876/98304 (10.0%) brushsides 11272/65536 90176/524288 (17.2%) planes 11092/65536 221840/1310720 (16.9%) vertexes 15531/65536 186372/786432 (23.7%) nodes 7845/65536 251040/2097152 (12.0%) texinfos 1260/12288 90720/884736 (10.3%) texdata 25/2048 800/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 10840/65536 607040/3670016 (16.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5207/65536 291592/3670016 ( 7.9%) leaves 8285/65536 265120/2097152 (12.6%) leaffaces 11527/65536 23054/131072 (17.6%) leafbrushes 2945/65536 5890/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 72254/512000 289016/2048000 (14.1%) edges 37649/256000 150596/1024000 (14.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 610/32768 6100/327680 ( 1.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9114/65536 18228/131072 (13.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5052544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 205388/393216 (52.2%) LDR leaf ambient 8285/65536 198840/1572864 (12.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20931/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 481843/4194304 (11.5%) ==== Total Win32 BSP file data space used: 8488096 bytes ====
Total triangle count: 28144 Writing c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Hof,Baustelle.bsp" "c:\games\steam\steamapps\razain\counter-strike source\cstrike\maps\Hof,Baustelle.bsp"
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