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** Executing... ** Command: "d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\pferdchenpferd\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: d:\spiele\steam\steamapps\pferdchenpferd\counter-strike source\cstrike\materials Loading D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (92129 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 313 texinfos to 248 Reduced 16 texdatas to 14 (347 bytes to 306) Writing D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp 1 second elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\pferdchenpferd\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp reading d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.prt 414 portalclusters 1436 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (981) WARNING: Cluster portals saw into cluster Optimized: 171 visible clusters (0.00%) Total clusters visible: 152744 Average clusters visible: 368 Building PAS... Average clusters audible: 414 visdatasize:45860 compressed from 46368 writing d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp 16 minutes, 23 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\pferdchenpferd\counter-strike source\cstrike" -noextra "D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp 1874 faces 230299 square feet [33163104.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1874 patches before subdivision 21256 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (54) transfers 6814200, max 989 transfer lists: 52.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0442 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 243/8192 2916/98304 ( 3.0%) brushsides 1634/65536 13072/524288 ( 2.5%) planes 602/65536 12040/1310720 ( 0.9%) vertexes 3186/65536 38232/786432 ( 4.9%) nodes 782/65536 25024/2097152 ( 1.2%) texinfos 248/12288 17856/884736 ( 2.0%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1874/65536 104944/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 894/65536 50064/3670016 ( 1.4%) leaves 786/65536 25152/2097152 ( 1.2%) leaffaces 2119/65536 4238/131072 ( 3.2%) leafbrushes 422/65536 844/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 12763/512000 51052/2048000 ( 2.5%) edges 7190/256000 28760/1024000 ( 2.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 216/32768 2160/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3540/65536 7080/131072 ( 5.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 9/512 3168/180224 ( 1.8%) LDR lightdata [variable] 1284996/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 45860/16777216 ( 0.3%) entdata [variable] 1715/393216 ( 0.4%) LDR leaf ambient 786/65536 18864/1572864 ( 1.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2470 ( 0.0%) pakfile [variable] 10004/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 92129/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1840780 bytes ====
Total triangle count: 5431 Writing d:\spiele\steam\steamapps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp 56 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\steam\SteamApps\pferdchenpferd\sourcesdk_content\cstrike\mapsrc\roto4.bsp" "d:\spiele\steam\steamapps\pferdchenpferd\counter-strike source\cstrike\maps\roto4.bsp"
Hier das Kompili Log. Hoffe das jemand darin einen Fehler findet warum die Glasscheiben in cs:s nicht da sind. Ach ja Bilder kann ich keine einfügen. Woran liegt das?
Gruss pferddeissler
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Walter Röhrl: "Man kann ein Auto nicht wie ein menschliches Wesen behandeln. Ein Auto braucht Liebe!" "Für alles über 8 Minuten auf der Nordschleife ziehe ich keinen Helm auf!" (Walter Röhrl) "Beim Beschleunigen müssen die Tränen der Ergriffenheit waagerecht zum Ohr hin abfließen." (Auch vom Walder)
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