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Hi , alles lief gut bis :
Eigendlich sollte die glastextur "glass/prodwndwa" so aussehen:
http://img58.echo.cx/img58/2828/glas14qd.jpg
aber im Spiel sieht sie dann bei mir so aus ( vorher ging es mal , das kahm irgendwann ) :
http://img58.echo.cx/img58/3249/glas28ne.jpg
?? was hab ich falsch gemacht ??
Komplimier log :
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\maff_rippler_b\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\spiele\valve\steam\steamapps\maff_rippler_b\counter-strike source\cstrike\materials Loading D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 964 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_dust... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (340537 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (379102 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp 6 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 5
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\maff_rippler_b\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp reading d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.prt 329 portalclusters 936 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (38) Optimized: 100 visible clusters (0.00%) Total clusters visible: 99219 Average clusters visible: 301 Building PAS... Average clusters audible: 329 visdatasize:30490 compressed from 31584 writing d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp 39 seconds elapsed
** Executing... ** Command: "d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\valve\steam\steamapps\maff_rippler_b\counter-strike source\cstrike" "D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp 3247 faces 13 degenerate faces 83089 square feet [11964892.00 square inches] 2 displacements 449 square feet [64785.26 square inches] 3234 patches before subdivision 14192 patches after subdivision 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (120) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (95) transfers 633696, max 254 transfer lists: 4.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(7551, 6102, 3983) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(872, 522, 231) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(124, 52, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(19, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0186 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 104/1024 4992/49152 (10.2%) brushes 842/8192 10104/98304 (10.3%) brushsides 6247/65536 49976/524288 ( 9.5%) planes 4208/65536 84160/1310720 ( 6.4%) vertexes 6005/65536 72060/786432 ( 9.2%) nodes 1155/65536 36960/2097152 ( 1.8%) texinfos 1976/12288 142272/884736 (16.1%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 2/0 352/0 ( 0.0%) disp_verts 162/0 3240/0 ( 0.0%) disp_tris 256/0 512/0 ( 0.0%) disp_lmsamples 1116/0 1116/0 ( 0.0%) faces 3247/65536 181832/3670016 ( 5.0%) origfaces 2844/65536 159264/3670016 ( 4.3%) leaves 1260/65536 70560/3670016 ( 1.9%) leaffaces 5174/65536 10348/131072 ( 7.9%) leafbrushes 1578/65536 3156/131072 ( 2.4%) surfedges 27706/512000 110824/2048000 ( 5.4%) edges 17271/256000 69084/1024000 ( 6.7%) worldlights 5/8192 440/720896 ( 0.1%) waterstrips 498/32768 4980/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8571/65536 17142/131072 (13.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 545560/0 ( 0.0%) visdata [variable] 30490/16777216 ( 0.2%) entdata [variable] 48668/393216 (12.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/6026 ( 0.0%) pakfile [variable] 21305/0 ( 0.0%)
Win32 Specific Data: physics [variable] 340537/4194304 ( 8.1%) ==== Total Win32 BSP file data space used: 2020624 bytes ====
Linux Specific Data: physicssurface [variable] 379102/6291456 ( 6.0%) ==== Total Linux BSP file data space used: 2059189 bytes ====
Total triangle count: 9845 Writing d:\spiele\valve\steam\steamapps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp 3 minutes, 42 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Valve\Steam\SteamApps\maff_rippler_b\sourcesdk_content\cstrike\mapsrc\NeueMap.bsp" "d:\spiele\valve\steam\steamapps\maff_rippler_b\counter-strike source\cstrike\maps\NeueMap.bsp"
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Dieser Beitrag wurde am 23.05.2005 um 19:00 von XDuckiX bearbeitet.
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