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Ich hab ein map gebaut was est zu 3/4 fertig ist und ich brauch jetzt schon fast 5 stunden für hlvis und hlrad ist noch nicht fertig (nacinzwischen auch 4 stunden). kann ich das so einstellen das wc nur das hlvis berrechnet und ich dann später (nächste Nacht) das hlrad berechne. Wenn ja wie.
Hier mal meine bisherige Log Datei, vielleicht fällt euch was ungewönliches auf, bin erst neu im mappen und kenne mich damit nicht so aus.
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\WorldCraft\hlcsg.exe C:\Maps\062
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Maps\062.map
CreateBrush:
(48.71 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(8.46 seconds)
Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\valve\halflife.wad
added 29 additional animating textures.
Texture usage is at 1.52 mb (of 4.00 mb MAX)
59.15 seconds elapsed
----- END hlcsg -----
hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\WorldCraft\hlbsp.exe C:\Maps\062
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Maps\062.prt'
20.59 seconds elapsed
----- END hlbsp -----
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\WorldCraft\hlvis.exe C:\Maps\062
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1874 portalleafs
5934 numportals
BasePortalVis:
(73.76 seconds)
LeafThread:
(15178.33 seconds)
average leafs visible: 416
g_visdatasize:234332 compressed from 440390
15252.64 seconds elapsed [4h 14m 12s]
----- END hlvis -----
hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\WorldCraft\hlrad.exe -extra C:\Maps\062
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
8904 faces
Create Patches : 46235 base patches
0 opaque faces
524962 square feet [75594656.00 square inches]
15 direct lights
BuildFacelights:
(835.25 seconds)
visibility matrix : 127.4 megs
BuildVisLeafs:
(558.65 seconds)
MakeScales:
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