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Autor Beitrag
000
24.05.2004, 11:41
dognose



Hallo Leute.

Ich hab n einfaches Problem mit dem Valve Hammer editor:

Was muss ich bei STEAM als Game executable angeben?

"Steam.exe - game cstrike" oder sowas?

würd mich über jede Hilfe freuen! THX

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001
24.05.2004, 11:52
dognose



Hab gerade festgestellt, dass ich noch n 2tes Problem habe ..

Nach dem Compilieren kopiert mir der Editor nur die *.map file ins cs map-
verzeichniss, nicht aber die *.bsp..

Bei genauerem Hingucken stellte ich fest, dass er nicht mal in einer anderen
dir eine *.bsp file erstellt...

wer weiss woran das liegen kann ?!

thx vorab

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002
24.05.2004, 11:56
WareWolf



keine bsp = irgendein Fehler während des Kompilierens,
(evtl. mal log-Datei posten..)

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003
24.05.2004, 13:02
dognose



Klar, kein Problem .. hier ist sie :

--------------------------------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\fy_ufc_cz.map" "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \steam\steamapps\dognose@ufc-planet.de\counter-strike\cstrike\czde_aztec.wad
1 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing D:\Steam\SteamApps\dognose@ufc-planet.prt
2 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
734 portalleafs
2641 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (5)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (677)
average leafs visible: 388
visdatasize:59719 compressed from 67528
682.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

3877 faces
379497 square feet [54647576.00 square inches]
22117 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
visibility matrix: 29.2 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (145)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (69)
transfer lists: 230.3 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (28)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (3)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (3)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/400 576/25600 ( 2.3%)
planes 3582/32767 71640/655340 (10.9%)
vertexes 5151/65535 61812/786420 ( 7.9%)
nodes 1254/32767 30096/786408 ( 3.8%)
texinfos 408/8192 16320/327680 ( 5.0%)
faces 3877/65535 77540/1310700 ( 5.9%)
clipnodes 3554/32767 28432/262136 (10.8%)
leaves 789/8192 22092/229376 ( 9.6%)
marksurfaces 4813/65535 9626/131070 ( 7.3%)
surfedges 18427/512000 73708/2048000 ( 3.6%)
edges 9535/256000 38140/1024000 ( 3.7%)
texdata [variable] 884/2097152 ( 0.0%)
lightdata [variable] 895356/2097152 (42.7%)
visdata [variable] 59719/2097152 ( 2.8%)
entdata [variable] 6566/131072 ( 5.0%)
=== Total BSP file data space used: 1392507 bytes ===
252 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: +map "fy_ufc_cz"

--------------------------------------------------------------------------

Sind aber - soweit ich mich damit auskenn - keine fehler zu erkennen ?!

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004
24.05.2004, 14:59
Tubgirl



Wenn ich mich nicht sehr irre, ist Game Executable für CS \Steam.exe -applaunch 10
Dein Compilelog enthält keine Fehler, aber deine Compiler sind schwer antiquitiert.

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005
25.05.2004, 12:31
dognose



hmmm

Hab mir die neuen Compiler besorgt, bekomme aber nach wie vor KEINE .bsp file, sondern nur ne .map-file

Bin mit meinem Latein am Ende...

HILFE ! ! ! !

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006
25.05.2004, 12:31
dognose



ach ja, hier noch die neue log:

-------------------------------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\SteamApps\fy_ufc_cz.map" "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)
SetModelCenters:
30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)
Using WAD File: \steam\steamapps\dognose@ufc-planet.de\counter-strike\cstrike\czde_aztec.wad
Texture usage is at 0.96 mb (of 4.00 mb MAX)
2.52 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Steam\SteamApps\dognose@ufc-planet.prt'
2.62 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

818 portalleafs
2847 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.70 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (485.05 seconds)
average leafs visible: 348
g_visdatasize:72754 compressed from 84254
491.86 seconds elapsed [8m 11s]

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe D:\Steam\SteamApps\dognose@ufc-planet.de\counter-strike\cstrike\maps\fy_ufc_cz

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

3424 faces
Create Patches : 17836 base patches
0 opaque faces
189548 square feet [27294976.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.58 seconds)
visibility matrix : 19.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (51.77 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.67 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.80 seconds)
Transfer Lists : 12940168 transfers
Indices : 9608652 bytes
Data : 51760672 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.80 seconds)
125.98 seconds elapsed [2m 5s]

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: +map "fy_ufc_cz"

--------------------------------------------------------------------------

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