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Autor Beitrag
000
19.06.2009, 13:07
fun-tex



erneuter versuch eines fullcompiles...
mit wadinclude, aber die map startet nur mit den wads (ansonsten: couldnt open x.wad)

hoffe mal ihr könnt mir helfen...
alle einstellungen hab ich aus dem tut so übernommen...

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\users\irazza\desktop\cs\mymaps\BUNKER~1 -wadinclude boden.wad -wadinclude sig.wad
Entering c:\users\irazza\desktop\cs\mymaps\BUNKER~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[boden.wad]
[sig.wad]

6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
(0.62 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.36 seconds)

Using Wadfile: \users\irazza\desktop\1.6 lan fun\halflife.wad
- Contains 24 used textures, 60.00 percent of map (3116 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Including Wadfile: \users\irazza\desktop\cs\wads\boden.wad
- Contains 3 used textures, 7.50 percent of map (4 textures in wad)
Including Wadfile: \users\irazza\desktop\cs\wads\sig.wad
- Contains 1 used texture, 2.50 percent of map (1 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\cstrike\chateau.wad
- Contains 5 used textures, 12.50 percent of map (136 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 5.00 percent of map (24 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 12.50 percent of map (162 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.86 mb (of 4.00 mb MAX)
2.62 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\users\irazza\desktop\cs\mymaps\BUNKER~1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3314 (0.28 seconds)
BSP generation successful, writing portal file 'c:\users\irazza\desktop\cs\mymaps\BUNKER~1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2543 (0.66 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2005 (0.44 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3115 (1.06 seconds)
4.10 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\users\irazza\desktop\cs\mymaps\BUNKER~1 -full
1315 portalleafs
4386 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.70 seconds)
LeafThread:
(238.96 seconds)
average leafs visible: 428
g_visdatasize:157904 compressed from 216975
239.71 seconds elapsed [3m 59s]

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\users\irazza\desktop\cs\mymaps\BUNKER~1 -extra -chart

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

5834 faces
Create Patches : 15479 base patches
0 opaque faces
50158 square feet [7222813.50 square inches]
26 direct lights

BuildFacelights:
(18.11 seconds)
visibility matrix : 14.3 megs
BuildVisLeafs:
(8.92 seconds)
MakeScales:
(2.00 seconds)
SwapTransfers:
(1.09 seconds)
Transfer Lists : 14879942 : 14.88M transfers
Indices : 11314404 : 10.79M bytes
Data : 59519768 : 56.76M bytes
GatherLight:
(0.48 seconds)
FinalLightFace:
(0.11 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 46/400 2944/25600 (11.5%)
planes 5486/32768 109720/655360 (16.7%)
vertexes 7420/65535 89040/786420 (11.3%)
nodes 3766/32767 90384/786408 (11.5%)
texinfos 404/32767 16160/1310680 ( 1.2%)
faces 5834/65535 116680/1310700 ( 8.9%)
clipnodes 10310/32767 82480/262136 (31.5%)
leaves 2268/8192 63504/229376 (27.7%)
marksurfaces 7028/65535 14056/131070 (10.7%)
surfedges 25998/512000 103992/2048000 ( 5.1%)
edges 13478/256000 53912/1024000 ( 5.3%)
texdata [variable] 113872/4194304 ( 2.7%)
lightdata [variable] 375873/6291456 ( 6.0%)
visdata [variable] 157904/2097152 ( 7.5%)
entdata [variable] 5872/524288 ( 1.1%)
45 textures referenced
=== Total BSP file data space used: 1396393 bytes ===
30.97 seconds elapsed

----- END hlrad -----

--

Hilfestellung nach dem Vorbild TheWall: "Lies die Tutorials, Kacknoob wolololo" -Agamemnon-Hellmapper

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001
26.06.2009, 23:33
fun-tex



erstmal sorry wegem doppelpost...
aber der thread is jetzt schon en paar tage alt und ich würde echt gerne mal nen richtigen fullcompile machen...
falls ich zu ungeduldig bin sagt es einfach^^ :)

--

Hilfestellung nach dem Vorbild TheWall: "Lies die Tutorials, Kacknoob wolololo" -Agamemnon-Hellmapper

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002
27.06.2009, 01:02
Instinkt



Außer deinem "Larger than expected texture" kann ich jetzt nichts finden.

Außerdem scheint er deinen Befehl ja auch angenommen zu haben:

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[boden.wad]
[sig.wad]

Jedoch hast du noch mehr Wads drin (chateau,de_aztec und torntextures) die du nicht includest.
Wenn andere Leute die jetzt nicht haben fliegen sie wegen denen raus - ob die standard sind weiß ich jetzt nicht genau (eig aber nicht).

Stehen beim weglassen boden- und sig.wad als Fehler oder die anderen drei?
Vielleicht auch einfach mal nen externen Compiler verwenden (ZHLT x² oder so).

Achso und du hast alle Dateien unter nem hässlichen Pfad liegen ^^
(Desktop / Leerzeichen ...)

Mir fällt ein, dass in externen Compilern bei Wadinclude immer der gesamte Pfad zu der .wad Datei angegeben wird. Das könnte bei dir auch die Lösung sein (durch deine komischen Pfade).
Du hast die Map und die .wads voneinander entfernt liegen und auch nicht so im Standardzeug von Hammer. Evtl ist diese Idee auch Blödsinn und Hammer erkennt das allein, aber versuchs halt mal mit Angabe des gesamten Pfades (Pfad dann in Anführungszeichen).

--


Dieser Beitrag wurde am 27.06.2009 um 01:20 von Instinkt bearbeitet.
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003
27.06.2009, 12:05
fun-tex



erstmal danke für die antwort... :)

die nicht includeten wads sind standard (also sind zumindest von den cs standard maps...)

meinst du mit weglassen wenn ich die map starte?
wenn ja dann stehen als fehler die includeten (ich teste die maps immer mit ner lan version da sind die ganzen chateau.wad unso dabei..kann aber sein das steam auch bei chateau & co. meckern würde...)

das mit dem hässlichen pfad wurd mir schon mal gesagt, ich weiß aber nich so ganz was damit gemeint is außer vlt. das ich die maps erst zwischenspeicher und nich direkt in map ordner vom spiel

mit externen compiler hab ich mich noch nicht befasst da ich erstmal den expert im hammer richtig hinbekommen wollte...

nächster versuch mit ner anderen map:

edit:beim anderen compile trat der untenstehende fehler nicht auf jedoch funktionierte die map trotzdem nicht ohne alle wads

--

Hilfestellung nach dem Vorbild TheWall: "Lies die Tutorials, Kacknoob wolololo" -Agamemnon-Hellmapper


Dieser Beitrag wurde am 27.06.2009 um 12:08 von fun-tex bearbeitet.
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004
27.06.2009, 12:06
fun-tex



** Executing...
** Command: Change Directory
** Parameters: "C:\Users\iRazza\Desktop\cs\mymaps"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -wadinclude bcrate.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -wadinclude bcrate.wad
Entering c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[bcrate.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)

Using Wadfile: \users\irazza\desktop\1.6 lan fun\halflife.wad
- Contains 10 used textures, 58.82 percent of map (3116 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: \users\irazza\desktop\cs\wads\bcrate.wad
- Warning: Larger than expected texture (348972 bytes): 'DIV-CRATE'
- Warning: Larger than expected texture (348972 bytes): 'DIV-WALL'
- Warning: Larger than expected texture (348972 bytes): 'DIV-SAND'
- Warning: Larger than expected texture (348972 bytes): 'DIV-LEAKWALL'
- Warning: Larger than expected texture (348972 bytes): 'DIV-LEAKWALLBB'
- Warning: Larger than expected texture (348972 bytes): 'DIV-WALLG'
- Warning: Larger than expected texture (348972 bytes): 'DIV-WALLB'
- Contains 7 used textures, 41.18 percent of map (9 textures in wad)
Using Wadfile: \users\irazza\desktop\1.6 lan fun\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 2 additional animating textures.
Texture usage is at 2.16 mb (of 4.00 mb MAX)
0.86 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1700 (0.09 seconds)
BSP generation successful, writing portal file 'c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2783 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2608 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2745 (0.23 seconds)
1.83 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -full
935 portalleafs
3228 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
LeafThread:
10%...20%...30%...40%...Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

Warning: ChopWinding : rejected(1) due to too many points

50%...60%...70%...80%...90%... (54.74 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 373 and 379:
(-749.979 -1609.007 123.979)
(-749.981 -1608.967 123.981)
(-748.714 -1602.000 120.000)
(-740.354 -1617.625 98.125)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 378 and 382:
(-737.177 -1623.563 89.812)
(-738.120 -1621.799 92.281)
(-740.625 -1617.625 98.125)
(-773.000 -1617.625 98.125)
(-773.000 -1623.563 89.812)

average leafs visible: 270
g_visdatasize:94968 compressed from 109395
55.16 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -extra -chart

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2 -extra -chart

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

7532 faces
Create Patches : 62614 base patches
0 opaque faces
264712 square feet [38118632.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (97.31 seconds)
visibility matrix : 233.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (52.29 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (49.97 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.36 seconds)
Transfer Lists : 108943170 : 108.94M transfers
Indices : 31462340 : 30.00M bytes
Data : 435772680 : 415.59M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.42 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.64 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/400 448/25600 ( 1.8)
planes 2605/32768 52100/655360 ( 7.9)
vertexes 10557/65535 126684/786420 (16.1)
nodes 1732/32767 41568/786408 ( 5.3)
texinfos 136/32767 5440/1310680 ( 0.4)
faces 7532/65535 150640/1310700 (11.5)
clipnodes 7743/32767 61944/262136 (23.6)
leaves 972/8192 27216/229376 (11.9)
marksurfaces 8198/65535 16396/131070 (12.5)
surfedges 38318/512000 153272/2048000 ( 7.5)
edges 19341/256000 77364/1024000 ( 7.6)
texdata [variable] 2116964/4194304 (50.5)
lightdata [variable] 2734380/6291456 (43.5)
visdata [variable] 94968/2097152 ( 4.5)
entdata [variable] 1903/524288 ( 0.4)
19 textures referenced
=== Total BSP file data space used: 5661287 bytes ===
211.55 seconds elapsed [3m 31s]

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\de_devided2.bsp" "C:\Users\iRazza\Desktop\cs\mymaps\de_devided2.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

post wäre sonst zu lange desswegen doppel post...

--

Hilfestellung nach dem Vorbild TheWall: "Lies die Tutorials, Kacknoob wolololo" -Agamemnon-Hellmapper

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005
27.06.2009, 15:20
Agamemnon-Hellmapper



Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_DEV~2

und

Parameters: "c:\program files\valve hammer editor\maps\de_devided2.bsp"

Kein wunder, dass er das nicht findet. Deine EInstellungen sind vermurkst.
Von dem schweren Visfehler mal ganz abgesehen.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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006
27.06.2009, 15:28
fun-tex



hoffe mal es liegt daran...
aber wie genau "vermurkst"?
kannst du mir vlt erklären wo ich was ändern soll?

und mit dem vis fehler meinste leaf portals saw into leaf oder?

--

Hilfestellung nach dem Vorbild TheWall: "Lies die Tutorials, Kacknoob wolololo" -Agamemnon-Hellmapper

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