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Autor Beitrag
000
30.06.2005, 16:53
Gerrit89



Hallo. Ich bekomme einen Leak fehler beim Kompilieren, aber ich finde es einfach nicht.

Zitat:
----- BEGIN hlcsg -----
Command line: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlcsg.exe G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels
Entering G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
70%... (0.04 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.26 seconds)

Using Wadfile: \installed\steam\steamapps\---\half-life\valve\halflife.wad
- Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \installed\steam\steamapps\---\counter-strike\cstrike\rastaman.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Texture usage is at 0.07 mb (of 4.00 mb MAX)
3.07 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlbsp.exe
** Parameters: "G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlbsp.exe G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1051 (0.25 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (1488,-448, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1096 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1109 (0.47 seconds)
SolidBSP [hull 3] 500...1000...1426 (0.44 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (1488,-448, 128)
4.55 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlvis.exe
** Parameters: "G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlvis.exe G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels
>> There was a problem compiling the map.
>> Check the file G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels.log for the cause.

----- END hlvis -----

** Executing...
** Command: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlrad.exe
** Parameters: "G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: F:\INSTAL~1\CSTOOL~1\Hammer\ZHLT\hlrad.exe G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels
>> There was a problem compiling the map.
>> Check the file G:\Installed\Steam\SteamApps\---\counter-strike\cstrike\maps\fy_tunnels.log for the cause.

----- END hlrad -----

Hier die Map

http://home.arcor.de/tomfanpage/fy_tunnels.rmf

Vielen Dank schonmal.

--


Dieser Beitrag wurde am 30.06.2005 um 16:54 von Gerrit89 bearbeitet.
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001
30.06.2005, 17:00
ScyTheMan
Moderator


Sonst gehts dir aber noch gut?

Mit der Pointfile-Methode sollte es kein Problem sein, das Leak zu finden. Ansonsten gibt es auch noch andere Möglichkeiten. Informier dich erstmal.

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002
14.07.2005, 17:32
Pitie



Hey Gerrit89, ich glaube ich habe >ein< Leak gefunden
Es ist kein wirkliches Leak aber das info_player_deathmatch sitzt im boden und deswegen kommt das Problem.Aber du hast nicht nur ein Leak sondern 2, soviel wie ich herausgefunden habe. Gefunden habe ich das andere aber immer noch nicht.

Ich suche ber mal wieter.

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