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Autor Beitrag
000
22.06.2003, 01:55
krak0s



problem:

beim kompilieren finder er meine eigene waddatei nicht

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\SIERRA\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\fy_naja.map" "C:\Programme\Valve Hammer Editor\maps\fy_naja.map"

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\fy_naja"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "C:\Programme\Valve Hammer Editor\maps\fy_naja"
Entering C:\Programme\Valve Hammer Editor\maps\fy_naja.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds)
SetModelCenters:
10%...40%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)

Using Wadfile: \programme\sierra\half-life\valve\halflife.wad
- Contains 19 used textures, 79.17 percent of map (3116 textures in wad)
Using Wadfile: \programme\sierra\half-life\cstrike\cstrike.wad
- Contains 1 used texture, 4.17 percent of map (123 textures in wad)
Including Wadfile: \programme\zhlt\zhlt.wad
- Contains 1 used texture, 4.17 percent of map (3 textures in wad)
Error: Could not open wad file \eigene dateien\cs\texturen\naja.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\fy_naja"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "C:\Programme\Valve Hammer Editor\maps\fy_naja"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\fy_naja.log for the cause.

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\fy_naja"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "C:\Programme\Valve Hammer Editor\maps\fy_naja"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\fy_naja.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\fy_naja"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "C:\Programme\Valve Hammer Editor\maps\fy_naja"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\fy_naja.log for the cause.

----- END hlrad -----

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001
22.06.2003, 02:00
nonameman



Also, ich würde ma sagen, dass du die naja.wad in dein cstrike verzeichnis packen musst!

Das würde ich dir raten.

--

Stoppt Tierversuche!
Nehmt Kinderschänder!

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002
22.06.2003, 02:33
Killing Me Softly



Und ich würde sagen, das die Kompiler noch sehr gut mit Leerzeichen im Dateipfad zurechtgekommen sind. Er stört sich an den "Eigenen Dateien".

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Der Horizont vieler Menschen ist ein Kreis mit Radius Null - und das nennen sie ihren Standpunkt.

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003
22.06.2003, 10:17
krak0s



thx. jetzt funzt es

vielen dank

greetz
krak0s

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