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Hi, ich hab in meiner Map ein Leak, das ich nicht finden kann. Hab es mit der Pointfile - Metode probiert, am Ende des Striches ist nichts zu sehen. Auch Blockmetode hat nichts gebracht. Auch alle unwichtigen Entities gelöscht, ist nichts ausserhalb der Map etc.
Hab keine Ahnung mehr :(
Achso, noch was anderes, immer wenn ich die Map neu lade habe ich zwei Einträge bei "check for Problems"
-Invalid solid structure - Texture axis perpendicular to face wenn ich auf "fix" drücke ist scheinbar alles ok, beide Fehler weg, beim neu laden sind sie nur immer wieder da. Das merkwürdige ist, das wenn ich "Go to error" klicke ich genau die Mitte des Rasters lande, also keinen Brush etc. angezeigt bekomme.
Hier der Compileauszug:
** Executing... ** Command: Change Directory ** Parameters: D:\Games\Half-Life
** Executing... ** Command: Copy File ** Parameters: "D:\Anwendungen\Valve Hammer Editor\maps\bouncetest.map" "D:\Games\Half-Life\valve\maps\bouncetest.map"
** Executing... ** Command: D:\ANWEND~1\ZHLT\hlcsg.exe ** Parameters: "D:\Games\Half-Life\valve\maps\bouncetest"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\ANWEND~1\ZHLT\hlcsg.exe D:\Games\Half-Life\valve\maps\bouncetest
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Games\Half-Life\valve\maps\bouncetest.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.33 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.35 seconds) Using WAD File: \games\half-life\valve\halflife.wad added 10 additional animating textures. Texture usage is at 0.61 mb (of 4.00 mb MAX) 37.01 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\ANWEND~1\ZHLT\hlbsp.exe ** Parameters: "D:\Games\Half-Life\valve\maps\bouncetest"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\ANWEND~1\ZHLT\hlbsp.exe D:\Games\Half-Life\valve\maps\bouncetest
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity weapon_hornetgun @ (-378,-236, -72) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity item_battery @ ( 150,-292,-192) Warning: === LEAK in hull 2 === Entity item_battery @ ( 150,-292,-192) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ ( 270, 518,-354) 10.33 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\ANWEND~1\ZHLT\hlvis.exe ** Parameters: "D:\Games\Half-Life\valve\maps\bouncetest"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\ANWEND~1\ZHLT\hlvis.exe D:\Games\Half-Life\valve\maps\bouncetest >> There was a problem compiling the map. >> Check the file D:\Games\Half-Life\valve\maps\bouncetest.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\ANWEND~1\ZHLT\hlrad.exe ** Parameters: "D:\Games\Half-Life\valve\maps\bouncetest"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\ANWEND~1\ZHLT\hlrad.exe D:\Games\Half-Life\valve\maps\bouncetest >> There was a problem compiling the map. >> Check the file D:\Games\Half-Life\valve\maps\bouncetest.log for the cause.
----- END hlrad -----
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