000
16.03.2004, 21:31
Peanut0815
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Hat Jemand eine Idee was das für ein file sein kann, oder was das sonst für ein fehler ist?
Hier ist ein auszug aus der log Datei!
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate -verbose -nowadtextures -wadinclude E:\Half-Life\cstrike\mp.wad -nonulltex -wadautodetect d:\Maps\cs_villa.map Entering d:\Maps\cs_villa.map Load map:d:\Maps\cs_villa.map 3115 brushes 38 map entities 248 engine entities
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ on ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ off ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [E:\Half-Life\cstrike\mp.wad]
11 brushes (totalling 66 sides) discarded from clipping hulls CreateBrush: (30.05 seconds) World bounds: (-2162 -2102 -627) to (2241 1932 394) 22632 map planes SetModelCenters: (0.02 seconds) CSGBrush: 31320 csg faces 11108 used faces 3408 tiny faces 16929 tiny clips
Using Wadfile: \half-life\cstrike\chateau.wad - Contains 12 used textures, 5.48 percent of map (136 textures in wad) Using Wadfile: \half-life\cstrike\cstrike.wad - Contains 2 used textures, 0.91 percent of map (123 textures in wad) Using Wadfile: \half-life\cstrike\mp.wad - Warning: Larger than expected texture (348972 bytes): 'CS_VILLACT' - Warning: Larger than expected texture (348972 bytes): 'CS_VILLAT' - Contains 58 used textures, 26.48 percent of map (335 textures in wad) Using Wadfile: \half-life\valve\halflife.wad - Contains 135 used textures, 61.64 percent of map (3116 textures in wad) Using Wadfile: \half-life\cstrike\itsitaly.wad - Contains 7 used textures, 3.20 percent of map (99 textures in wad) Using Wadfile: \half-life\cstrike\as_tundra.wad - Contains 1 used texture, 0.46 percent of map (18 textures in wad) Using Wadfile: \half-life\cstrike\de_vegas.wad - Contains 4 used textures, 1.83 percent of map (101 textures in wad)
added 14 additional animating textures. TEX_InitFromWad & AddAnimatingTextures elapsed time = 0ms FindTextures elapsed time = 0ms qsort(miptex) elapsed time = 0ms Error: File read failure
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001
16.03.2004, 21:44
Tubgirl
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Das hatten wir Millionenfach... Forensuche! Das gilt auch für die Zukunft, sonst rappelt's im Karton!
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Profil || Suche
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