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16.12.2002, 06:45
Alex1023
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----- BEGIN hlcsg ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\NET-CO~1\ZHLT\HLCSG.EXE -nowadtextures -high -wadinclude sniper.wad -wadinclude seraph.wad -wadinclude tfc2.wad -wadinclude sponge.wad -wadinclude masako.wad -wadinclude lplasma.wad -wadinclude base.wad -wadinclude art.wad D:\Sicherheitskopien\DC\dc_komida Entering D:\Sicherheitskopien\DC\dc_komida.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad] [sniper.wad] [seraph.wad] [tfc2.wad] [sponge.wad] [masako.wad] [lplasma.wad] [base.wad] [art.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls CreateBrush: (111.94 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (23.40 seconds)
Including Wadfile: \spiele\half-life\dcrisis\seraph.wad - Contains 8 used textures, 10.67 percent of map (28 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\sniper.wad - Contains 16 used textures, 21.33 percent of map (415 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\sponge.wad - Contains 29 used textures, 38.67 percent of map (231 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\masako.wad - Contains 2 used textures, 2.67 percent of map (82 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\tfc2.wad - Contains 13 used textures, 17.33 percent of map (395 textures in wad) Using Wadfile: \spiele\half-life\dcrisis\dc_armstech.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\base.wad - Contains 4 used textures, 5.33 percent of map (6 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\art.wad - Contains 2 used textures, 2.67 percent of map (45 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\lplasma.wad - Contains 1 used texture, 1.33 percent of map (240 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Error: File read failure
----- END hlcsg -----
Mitlerweile mag ich wc nich mehr - immer wenn ein Fehler beseitigt wurde, tritt der nächste auf und einer ist sinnloser, als der andere! Also: bidde helft mir bei meinem Problem. Thx schonmal vorher!
alex1023
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001
16.12.2002, 12:39
LePrau
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Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
<===>
Error: File read failure
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voice - Ruhe in Frieden
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Profil || Suche
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002
16.12.2002, 17:06
Alex1023
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nein, das is egal - da muss irgendwas anderes im Eimer sein! ich poste nochmal die komplette log:hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\NET-CO~1\ZHLT\HLCSG.EXE -nowadtextures -high -wadinclude sniper.wad -wadinclude seraph.wad -wadinclude tfc2.wad -wadinclude sponge.wad -wadinclude masako.wad -wadinclude lplasma.wad -wadinclude base.wad -wadinclude art.wad D:\Sicherheitskopien\DC\dc_komida Entering D:\Sicherheitskopien\DC\dc_komida.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad] [sniper.wad] [seraph.wad] [tfc2.wad] [sponge.wad] [masako.wad] [lplasma.wad] [base.wad] [art.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls CreateBrush: (111.94 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (23.40 seconds)
Including Wadfile: \spiele\half-life\dcrisis\seraph.wad - Contains 8 used textures, 10.67 percent of map (28 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\sniper.wad - Contains 16 used textures, 21.33 percent of map (415 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\sponge.wad - Contains 29 used textures, 38.67 percent of map (231 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\masako.wad - Contains 2 used textures, 2.67 percent of map (82 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\tfc2.wad - Contains 13 used textures, 17.33 percent of map (395 textures in wad) Using Wadfile: \spiele\half-life\dcrisis\dc_armstech.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\base.wad - Contains 4 used textures, 5.33 percent of map (6 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\art.wad - Contains 2 used textures, 2.67 percent of map (45 textures in wad) Including Wadfile: \spiele\half-life\dcrisis\lplasma.wad - Contains 1 used texture, 1.33 percent of map (240 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Error: File read failure
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\NET-CO~1\ZHLT\HLBSP.EXE -high D:\Sicherheitskopien\DC\dc_komida >> There was a problem compiling the map. >> Check the file D:\Sicherheitskopien\DC\dc_komida.log for the cause.
----- END hlbsp -----
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003
16.12.2002, 22:52
LePrau
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Ähm .. ich hatte den Fehler vor kurzem auch. Es liegt an den Texturen. Du hast a) zuviele Texturen (mehr als 4 MB oder mehr als du mit -texmem angegeben hast) und versuchst sie noch dazu zu includen.
Nimm mal das Wadinclude weg und du wirst einen faszinierenden MAX_MAP_MIPTEX-Fehler kriegen. Das prophezeie ich. Die Lösung dieses Problems liegt darin, weniger Texturspeicher zu verbraten oder den Texturspeicher zu erhöhen, konsultiere zu diesem Zweck die ZHLT-Reference.
btw:
Gib mal in der Forensuche "file read failure" ein und begrenze NUR auf Betreff, nicht einmal auf Post. Es gibt bereits 4 Threads in den letzten 2 Jahren, die exakt so heißen und die exakt das selbe Problem beschreiben. Hast du überhaupt schon an die Forensuche gedacht? ...
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voice - Ruhe in Frieden
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