|
Wenn ich die map starte dann kommt dieser fehler "file read failure". hier zum überprüfen:
** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\Sierra\Counter-Strike\cstrike
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1.map" "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1.map"
** Executing... ** Command: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlcsg.exe ** Parameters: "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1"
hlcsg v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlcsg.exe C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1.map CreateBrush: 10%...40%...70%...80%... (0.06 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 50%... (0.03 seconds) Using WAD File: \spiele\sierra\counter-strike\valve\halflife.wad Using WAD File: \spiele\sierra\counter-strike\valve\liquids.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\ajawad.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\as_rising_sun.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\chateau.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\chopper.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_747.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_assault.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_bdog.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_cbble.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_dust.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_havana.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_office.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cs_thunder.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\cstrike.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\de_atlantis.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\de_heat.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\de_storm.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\de_vegas.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\deep6.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\itsitaly.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\prodigy2k.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\prodigy.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\tswad.wad Using WAD File: \spiele\sierra\counter-strike\cstrike\yurik.wad added 4 additional animating textures. Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.34 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlbsp.exe ** Parameters: "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1"
hlbsp v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlbsp.exe C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1.prt' 0.19 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlvis.exe ** Parameters: "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1"
hlvis v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlvis.exe C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
3 portalleafs 2 numportals BasePortalVis: 50%... (0.00 seconds) LeafThread: 50%... (0.00 seconds) average leafs visible: 3 g_visdatasize:9 compressed from 3 0.02 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlrad.exe ** Parameters: "C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1"
hlrad v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Mapping\MAPPIN~2\ZONERS~1\hlrad.exe C:\Spiele\Sierra\Counter-Strike\cstrike\maps\door1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
313 faces Create Patches : 918 base patches 0 opaque faces 8311 square feet [1196825.25 square inches] 12 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.50 seconds) visibility matrix : 0.1 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 196192 transfers Indices : 92448 bytes Data : 784768 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) 3.86 seconds elapsed
----- END hlrad -----
--
|